OctaneRender™ Standalone 3.05.3

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Zay
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Jasonr wrote:After several hours of trying I realized that the problem is more complicated
for commercial models with textures.
It seems that "Ni" in the mtl file confuses Octane. If I remove all "Ni" lines it will load all textures.
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Jasonr
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Zay wrote:
Jasonr wrote:After several hours of trying I realized that the problem is more complicated
for commercial models with textures.
It seems that "Ni" in the mtl file confuses Octane. If I remove all "Ni" lines it will load all textures.
THANK YOU SO MUCH!!!
Seems that this solution worked just fine.
I have no idea what the Ni parameter is about but the textures are loaded just fine.

Thank you so much Zay for your support.
It would have been really interesting if someone from the fantastic Otoy team will be able to fix it (I do not know if this is difficult or not.....hope it is something simple) so it will not be necessary to edit each mtl file seperately and make the octane workflow smoother.

Thank you again.
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FrankPooleFloating
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In Notepad++, you can do "Find in Files", which is a Find and Replace that you can use on a directory that is lousy with these offending MTLs with Ni in them... like a hot knife through butter, it is. Takes mere seconds. If there is always a space after Ni, include the space too in the Find What field, otherwise you may screw anything that has Ni in it (Nice_Butt_Displacement.png, etc). Leave the Replace With field blank, or better yet, hit Backspace in it, to be safe. :ugeek:
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Jasonr
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Thank you.

I am already usung notpad++ and it is really easy to delete the Ni lines in multiple files simultaneously.
Really fantastic tool.
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enricocerica
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One thing that would be really neat is to be able to link some materials to render target, this would be really useful for emitters like additional lighting planes in front of windows as those emitters should be tweaked based on the rendered view. Just an idea, duno if other would find any interest in such a feature ...
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whersmy
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enricocerica wrote:One thing that would be really neat is to be able to link some materials to render target, this would be really useful for emitters like additional lighting planes in front of windows as those emitters should be tweaked based on the rendered view. Just an idea, duno if other would find any interest in such a feature ...
I usually drag the materials with the right name that contain emissions right next to the RT and turn off toggle rendering material nodes, works wonders.
But you mean something like a lightlist?
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enricocerica
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whersmy wrote:
enricocerica wrote:One thing that would be really neat is to be able to link some materials to render target, this would be really useful for emitters like additional lighting planes in front of windows as those emitters should be tweaked based on the rendered view. Just an idea, duno if other would find any interest in such a feature ...
I usually drag the materials with the right name that contain emissions right next to the RT and turn off toggle rendering material nodes, works wonders.
But you mean something like a lightlist?
Well this is a solution but not very practical, I indeed already mentioned my wish for a light material list which would be very useful too but this is something else, though light materials list could help. What I think would be very useful is a set of materials linked to the RT which would be applied to the meshes linked to this RT, I mentioned lights materials because it is probably the main need but it could be applied to any material, so this way you don't have to care about linking/unlinking materials to the mesh when switching between RT.
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GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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Refracty
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We need switches, variants and variant sets in Octane. This would solve those things and make Octane more flexible.
V R E D is a great example for this.
coilbook
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when will we see separate AO shadow color in 3ds max?
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whersmy
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I can imagine the devs being like: guys guys, all these requests are fine and dandy, but we need to get 3.1 out the door!!
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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