Testing latest demo but Smooth not working?
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I'm testing the latest demo in order to understand differences between the Backplate option in the material slot and those in the Environment Slot panel..need a tutorial actually..or examples BUT I stumbled upon this artifact..if that is.. were do I adjust such smooth problem as I never had it in my 2.x version , is a Max 2016 problem or Core function not working? Thank you
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Thanks, I believe something has changed in parsing or smoothing lower polygon than a certain number?Goldisart wrote:little polygons - it is necessary to increase the number of
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Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Hello paride4331 !!!!!!
please see ////
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please see ////
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- paride4331
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Hi Guys,
Ray epsilon can affect the render, but the geometry is subject to settings such as smooth (parametric objects), modifiers meshsmooth and smooth (Octane material).
Geometrie with few segments (screenshots) has good results, but it might have issue.
Regards
Paride
Ray epsilon can affect the render, but the geometry is subject to settings such as smooth (parametric objects), modifiers meshsmooth and smooth (Octane material).
Geometrie with few segments (screenshots) has good results, but it might have issue.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride but this is textbookparide4331 wrote:Hi Guys,
Ray epsilon can affect the render, but the geometry is subject to settings such as smooth (parametric objects), modifiers meshsmooth and smooth (Octane material).
Geometrie with few segments (screenshots) has good results, but it might have issue.
Regards
Paride

Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
+ + + + + + +
it seems to me that what with the ray Epsilon .... ( CM - world ) when the value of 0.001 of the shadow is smooth but AO is wrong with the value of 0.0001 shadows have the gap in the polygons but the correct AO
.....
this topic should be investigated by the developers !!!!
it seems to me that what with the ray Epsilon .... ( CM - world ) when the value of 0.001 of the shadow is smooth but AO is wrong with the value of 0.0001 shadows have the gap in the polygons but the correct AO
.....
this topic should be investigated by the developers !!!!