Persistant error while rendering

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Tagotaga
Licensed Customer
Posts: 15
Joined: Thu Mar 10, 2016 5:53 pm
Location: Paris

Hello,

I got an issue when i'm rendering animation with OctaneVR for C4d, i got this error in the log, randomly during the render, it could happen with still image rendering or animation, PT/DL/PMC, with different priority applied don't change the fact that's happen.

Here's the log when it's happened

**** RENDER FINISHED **** stat=6
CUDA error 719 on device 0: unspecified launch failure
-> failed to bind device to current thread
device 0: failed to initialize resources
device 0: failed to recover - giving up and switching device to failed
Message type:14 data:0x000000BBECAFF660
Message type:1001071 data:0x000000BBECAFF9A0
Message type:14 data:0x000000BBE16FCBB0
MSG_DOCUMENTINFO type:[1004] node:0x000002B2CFC6CA00 BL:0x0000000000000000 infoDOC:Letters Drops_Shading.c4d adoc:0x000002B2C9017280
Message type:14 data:0x000000BBE16FCBB0
MSG_DOCUMENTINFO type:[1005] node:0x000002B2CFC6CA00 BL:0x0000000000000000 infoDOC:Letters Drops_Shading.c4d adoc:0x000002B2C9017280


OS : Windows 10
GPUs : 780Ti + 1070
Ram available : 16GB
Software : Cinema 4D R18.041 (Build RB190167)
Octane/Plugin Version : Octane VR 3.05.1

Thanks for the future help
Last edited by Tagotaga on Thu Feb 09, 2017 8:37 pm, edited 1 time in total.
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aoktar
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Could you please add this requirements to your post as in list? Especially latest specifications. So we can have better idea about issue.
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

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Tagotaga
Licensed Customer
Posts: 15
Joined: Thu Mar 10, 2016 5:53 pm
Location: Paris

aoktar wrote:Could you please add this requirements to your post as in list? Especially latest specifications. So we can have better idea about issue.
Edited :)
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aoktar
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Thank you! But i need to see scenes or more info about these. This kinda error is generally not about plugin side. Happens in the renderer. Maybe somethings are not fitting to vram or some hidden bug, etc...
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Tagotaga
Licensed Customer
Posts: 15
Joined: Thu Mar 10, 2016 5:53 pm
Location: Paris

It happens with dynamics scenes mainly, when i got time i'll try some other test on my side to understand what's cause that. I attach the scene, may you can find something to do with.
Attachments
Letters Drops_Shading.rar
(2.15 MiB) Downloaded 210 times
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aoktar
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Is there some specific steps to reproduce? Or open and render in Picture Viewer and crashes? And what happen with just one gpu?
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aoktar
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Another questions:
1- What happens on quick renders with low maxsamples?
2- What happens if you render without passes?
3- Are you working on another software which uses graphic cards while rendering? Ex. After Effects, another C4D or other 3d softwares?
Octane For Cinema 4D developer / 3d generalist

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Tagotaga
Licensed Customer
Posts: 15
Joined: Thu Mar 10, 2016 5:53 pm
Location: Paris

Sometimes render act well for a random number of frame and then totally stop like it is finish, sometimes it render 2 black frames and stop. It's also happened in live viewer with any kind of scene randomly with the same logs as you see above, i tried with one gpu (i tried both of them) and still happened :/

Also i got a question, when the pascals gpus support will be released ?
Tagotaga
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Joined: Thu Mar 10, 2016 5:53 pm
Location: Paris

I don't try with "low" samples, even if i think 2K samples is kinda low , well without the passes it's the same. And i don't use another gpu resources eater while rendering.
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aoktar
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Tagotaga wrote:I don't try with "low" samples, even if i think 2K samples is kinda low , well without the passes it's the same. And i don't use another gpu resources eater while rendering.
Latest version is 3.05.3 and includes the Pascal support. But it may not stable as previous generation gpus. You may need to decrease gpu frequency.
Can you try with very low samples(ex. maxsamples=32) as an test? I'll test it at low samples for first time.
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