shadow visibility does not work

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi,

I have a plane with a blackbody emission material as a lightsource.
And a octane object tag assigned to the plane.
I always get a shadow from that plane casted on the ground
even if I turn off "Shadow visibility" (Camera visibility works as it should)
shadow_visibility_on.JPG
shadow_visibility_off.JPG

Latest Version 3.05.1

Any idear?

thanks
Mike
ultranerd
Licensed Customer
Posts: 13
Joined: Wed Nov 13, 2013 12:13 pm

Same problem here. I would also like to know how i can exlude particluar objects from generating Shadows?
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bepeg4d
Octane Guru
Posts: 10380
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi guys,
which kernel are you using?
Maybe is the Ambient Occlusion effect?
p.s. latest version is v3.05.3 ;)
viewtopic.php?f=85&t=58047
ciao beppe
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi Beppe,

I'm using PT
Lightplane is far away from the floor, so is don't think thats from AO.

It is a setup from an earlier project (maybe one year ago) and that has
worked before.
I'll try with 3.05.5 Version.

regards
Mike
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi Beppe,

its not the shadow from another object, its the shadow from the plane itself
which has the emission material applied.

regards
Mike
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi Beppe,

its not the shadow from another object, its the shadow from the plane itself
which has the emission material applied.

regards
Mike
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

so this cannot be fixed?

regards
Mike
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Putting a scene would be great to show expectations and what that is not working. I can't see anything wrong here with shadow visibility. But as i can see there's a problem with general visibility. Plugin ignores that objects when "general_visibility=0". It's about some optimisation for generating less meshes for case but this is not fine for emissive geometries.
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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi Ahmet,

thanks for your feedback!

" It's about some optimisation for generating less meshes for case but this is not fine for emissive geometries."

So what does this mean in my case?
I do need to find another solution to get rid of these shadows?
Because I need the reflections of that lightplanes on the object, but
not the shadows on the floor.

Old problem: We really need lights include/exclude option!

regards
Mike
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