GTX470 benchmarks / comparison

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pixelrush
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It might be more like Octane 1.0 final when/if it happens - months away.
The Zotac/2gb card appears to be 3 slots wide so be careful to make sure you can actually fit 2 cards in your pc.
You might need to look at same card by other manufacturers
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
san
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you're right, the Zotac will eat up three slots. i can only use one of this paired with another two-slot card in my current rig...

Hmm, i thought with release 2.3 the 460 will already be closer to its full potential. i'm not doing any critical production atm so i can get away with 10-20% speed hit off the 470's.

really need some 460 benchmark number here -- i hope the release is coming soon
[Wac Pro] Win7 Pro 64 | GTX 470 1.2GB <-- note to self: need upgrade! | i7-930 | 6GB
[ASUS G73Jw] Win7 HP 64 | GTX 460M 1.5GB | i7-740QM | 8GB
Rhino 5.0 SR7
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radiance
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Hi guys,

We added the requirements for use of the new GTX460 48 shader units per SM, but it does'nt seem to work.
I think we need to compile against cuda 3.1 (the GTX460 was not around when cuda 3.0 was released).

We've been working hard to get 3.1 working as nvidia changed stuff that broke octane with 3.1.
We hope the next version support cuda 3.1 if we can resolve the issue with nvidia's help.

EDIT: apparently this is only supported with the upcoming cuda 3.2, so i think owners of a GTX460 will have to wait a few weeks before they have full rendering power/GPU use.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
tecton3d
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the 2gb gtx 460's definitely look appealing but where are the 2gb gtx 470's? Has anyone heard of 2 or 2.5gb 470's in the pipeline?
colorlabs
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i've compiled everyone's results into a spreadsheet. here are graphs! we love graphs!

Raw performance numbers:
ms_per_sec.PNG
And Newegg cost per megasamples/sec. This is the number of US$ you pay per megasample :)
dollars_per_ms.PNG
Enjoy!
Mac OS X 10.8.0 | ASUS GTX 580 1.5GB | MSI GTX 470 | ATI Radeon 6870 | Core i7 2.9Ghz | 16GB
Dionisio
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Hmmm, I saw the speadsheet, nice idea by the way!!!

Something is wrong with the quadro 5000 + tesla c2050, their result should be twice the 480 one!

Driver problem??? Need to check...

Thanks,

Dionisio -
Dionissios Tsangaropoulos
CEO - Amministratore Unico
Delta Tracing Srl


www.deltatracing.com
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julianb
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radiance wrote:...apparently this is only supported with the upcoming cuda 3.2, so i think owners of a GTX460 will have to wait a few weeks before they have full rendering power/GPU use.

Radiance
That is great news. I am getting two Palit GTX 460 2GB tomorrow. I will run the test scene for Octane and post the results.
Windows 7 64bit| Intel 3930K| 2x GTX 460 @700MHz 2048MB| 12GB RAM
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Maryus3D
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radiance wrote:Hi guys,

We added the requirements for use of the new GTX460 48 shader units per SM, but it does'nt seem to work.
I think we need to compile against cuda 3.1 (the GTX460 was not around when cuda 3.0 was released).

We've been working hard to get 3.1 working as nvidia changed stuff that broke octane with 3.1.
We hope the next version support cuda 3.1 if we can resolve the issue with nvidia's help.

EDIT: apparently this is only supported with the upcoming cuda 3.2, so i think owners of a GTX460 will have to wait a few weeks before they have full rendering power/GPU use.

Radiance

A little offtopic :oops: do you know if CUDA 3.1 have both x86 and x64 for mac? Or is just x86 like previous ones.
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Daniel79
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gtx 460 is fast as 260????
I wrong?
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
MrCAD
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Location: India
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hello everyone..well this is my first post on the forum..and I tried doing some test with the benchmark scene provided..first of all ..I downloaded the demo and the scene file did not open giving me an error "invalid scene file" .. anyways I imported it to 3ds max and then exported it back and I did some setting since I am not well versed with octane yet below are some test result..

Reading the speed of ms/s for other octane members .. the results I get is faster on a gtx 470 .. maybe someone here can guide me through..

this one with the diffuse material + direct lighting assigned..

Image

this one with the glossy material + direct lighting...

Image

This one with glossy material and pathtracing..
Image

MrCAD
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