OctaneRender™ Standalone 3.05.3

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Zay
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Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

The Slave is not happy about using Region Render on the Master. Sometimes I spot the slave typing 700 errors:

....
CUDA error 700 on device 0: an illegal memory access was encountered
-> failed to deallocate device memory
CUDA error 700 on device 0: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 0: an illegal memory access was encountered
-> failed to unload module
device 1: data size doesn't match memory size
device 1: path tracing kernel failed
device 1: the device failed immediately after the recovery -> giving up and swit
ching the device into error state
device 0: data size doesn't match memory size
device 0: path tracing kernel failed
device 0: the device failed immediately after the recovery -> giving up and swit
ching the device into error state


And about 4 or 5 seconds later the Master crashes. Usually happens when I release the Region Render by clicking in the viewport. But it is random. Happens about 2 times a week. But it requires a slave reboot as 1 of the cards usually only run at half speed after that.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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Tharso
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How long to 3.06 ?
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Liketheriver
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TheImageFaculty wrote:Hi Guys,

I have an animation where the camera orbits around a product and we are using the Shading Normals pass for relighting in post.

The issue we have at the moment is that the normals are not 'aligned' to the camera. This means that as the camera travels to the rear of an object, the relighting needs to shift to another colour.

So I am requesting a 'camera' space normal pass as an alternative to the 'world' space shading normal pass we currently have. If you have a work-around in the meantime I'd be interested to hear it.

Thanks,
Darren
I think for now the only solution is to rotate the object instead of the camera, and if needed, move the camera only in y-z axis to keep the normals with the same orientation
i7 12900k | 128GB ram | 4090 | Windows11
Allan_onderick
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Joined: Mon Mar 16, 2015 8:36 pm
Location: USA

I'm getting a crash due to octane when closeing C4D. just installed 3.05.3.
Windows Rig: Win 10 64, 64gb , 256 SSD, Stable OC i7 4.7Ghz Corsair water cooled, 1200 watt PSU, 3x MSI Seahawk GeForce GTX 1070 / amfeltec cluster x4 MSI Geforce 1080 Ti
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aoktar
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Allan_onderick wrote:I'm getting a crash due to octane when closeing C4D. just installed 3.05.3.
Did you deleted unnecessary plugin files after extract?
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Allan_onderick
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Yes, I always clear the the old plugin. Also to note, It seems to take longer to the Live picture viewer to load up. Not that this is an issue. But it is noticeable difference from 3.04.4.
Windows Rig: Win 10 64, 64gb , 256 SSD, Stable OC i7 4.7Ghz Corsair water cooled, 1200 watt PSU, 3x MSI Seahawk GeForce GTX 1070 / amfeltec cluster x4 MSI Geforce 1080 Ti
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aoktar
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Allan_onderick wrote:Yes, I always clear the the old plugin. Also to note, It seems to take longer to the Live picture viewer to load up. Not that this is an issue. But it is noticeable difference from 3.04.4.
I don't see any different and nobody reported too. Better to using c4d release thread for those not standlone topics. You should post a bugreport.zip and some details about process and scenes.
Octane For Cinema 4D developer / 3d generalist

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coilbook
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why rendering with 16 video cards (1 master 3 slaves ) render time is 2:02 Adding another slave with 3x1080 render time is still 2:02 Does it mean slave traffic is slow because of network cables?
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matej
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Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Hi there!

I have issues with the standalone version on Linux (Mint 18.1) - it wont render. I have recently installed a GTX 1070 and fresh Linux install with 375.26 proprietary Nvidia drivers. When I try to render with Octane 3.05 & 3.04 it hangs, repeating this error over and over:

Code: Select all

CUDA error 712 on device 0: part or all of the requested memory range is already mapped
  -> failed to pin memory
device 0: failed to pin film buffer
device 0: detected an error on render device! trying to recover...
The drivers installation went smooth, the Nvidia settings recognize my GTX 1070 (and the 550 I use for display) and so does Octane:
xserver-octane.jpg
Tho, if I run lspci, GTX 1070 is not properly named. Not sure if this is an issue or not:

Code: Select all

01:00.0 VGA compatible controller: NVIDIA Corporation GF116 [GeForce GTX 550 Ti] (rev a1)
02:00.0 VGA compatible controller: NVIDIA Corporation Device 1b81 (rev a1)
Note two additional things:

1.) I'm able to render with Cycles (Blender 2.78) on the GTX 1070 in the same Linux environment just fine
2.) Octane 3 works on Windows 7 on the same machine. (tried the demo version 3.04 just to test it)
EDIT:
3.) Octane 2.26 works just fine
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SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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Jasonr
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Joined: Tue Aug 02, 2016 2:08 pm

After several hours of trying I realized that the problem is more complicated
for commercial models with textures.

Even when using the obj exporter from 3dmax the obj file in Octane is not recognized in matters of texture.
Hundreds of models from several providers are useless in Octane while on other apps are loaded smoothly.

An example is models from CG AXIS
99% are not loaded and I cannot fugure out which property in the mtl file causes the fault.
Even deletng the map_kd to map_d does not work.

For both octane standalone and plugin (archicad in my case) textures are replaced with rgb

A demo file can be downloaded from here https://bit.ly/volume67_free_model

This should be consider a bug for octane as just the geometry is half the way for complete, proper importing.
Please take in consideration this factor for the next updates
ASUS Z10 PE-D8 WS/2 x XEON E5-2680 V4/64GB RAM/1xQuadro M5000/2x NVIDIA GTX TITAN Pascal/ Windows 10/ Archicad 20
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