https://www.youtube.com/watch?v=SBHhcXZ ... e=youtu.beacc24ex wrote:So - not a stable version?
OctaneRender® for 3ds max® v3.05 - 4.29 [OBSOLETE]
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
See viewtopic.php?p=302530#p302530coilbook wrote:can someone from otoy respond to me. When will 3ds max users will get AO shadow color tab? It was out 2-3 months ago for a standalone release.
Thanks
will there be a function to turn off individual Imager in the camera ????????? when ? I use the scene as standard and Octane cameras - adjusting the main Imager I have to adjust each camera
could be better not a OFF button and the button Imager synchronization !!!!!!!!!!!!!!Can't you do a Camera-rig and animate the values? I do it often for several points in a scene. One frame for each camera position.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi Goldisart,
I will ask to developers if they can create an imager bypass.
If that's simple to add, it could be helpful.
Regards
Paride
I will ask to developers if they can create an imager bypass.
If that's simple to add, it could be helpful.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
.. can octane use one light to affect only one object and none of the others .. I actually need this quite badly, as I need to combine in photoshop via selections - this is a major pain in the A, as I have a bunch of these scenarios.. rendering twice is two times more time consuming along with the post processing, so 3x longer
- of exploring if I can work this out in vray instead (you see what happens when you really need a time saving feature)
- the cast shadow works, visible to cam works, I'm using this daily really useful
- also what about the visible to ref thing - it doesn't seem to work at all?
- of exploring if I can work this out in vray instead (you see what happens when you really need a time saving feature)
- the cast shadow works, visible to cam works, I'm using this daily really useful
- also what about the visible to ref thing - it doesn't seem to work at all?
3dmax, zbrush, UE
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