I am writing to once again list of bugs!!! road map! [SOLVED

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Elvissuperstar007
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half months and were waiting for the same bugs)

1)Wind !!!!
tester! I have already worn out you throw scene
the scene with the wind here! HERE!
five months! Five months I'm waiting for this patch

https://cloud.mail.ru/public/LAyA/fTeZjDmaT VIDEO v3.05 - 4.29 [STABLE] NOT WORK

https://cloud.mail.ru/public/LDbT/BXMMuWojM VIDEO v2.26 .1 [STABLE] WORK

https://cloud.mail.ru/public/EMZc/xwqR72jZ3 scene 3ds max 2014


2) added color AO AO ambient texture (OctaneRender™ Standalone 3.04)
viewtopic.php?f=24&t=56856

We added a new texture pin "AO ambient texture" to the direct lighting kernel node, which allows you to specify an ambient occlusion texture which will then be used for the AO calculation instead of the environment. If the pin is not connected, the environment is used instead (as before). This is useful to get rid of the blue tint on white walls caused by the blue sky (top: no AO ambient texture, bottom: white AO ambient texture):

3) Don't works movable proxy for particles when particles deletes from scene.
Don't works animated bitmap "Syns Frame to Particle Age" with particles.
viewtopic.php?f=81&t=54113

4) camera disappear in the viewport

5) voxelization slow

6) re-design Live BD ( SIGERSHADERS V-Ray Material Presets Pro )
https://www.youtube.com/watch?v=-qc48oeR0Ts

7) the ability to start rendering the animation in the dynamic viewport, as it was in the 1.0-2.0 (Karba) This allows you to do the job, if the standard frame buffer will fail
Last edited by Elvissuperstar007 on Mon Jan 23, 2017 7:00 pm, edited 4 times in total.
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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Goldisart
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octane render live their lives
.....................
maybe it's right - - - they have their own goals and tasks - - - but we the users that does not help
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haze
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Elvissuperstar007 wrote: 1)Wind !!!!
Thanks for videos and full scene. This is now in our issue tracking system. bk3d will investigate.
Elvissuperstar007 wrote: 2) added color AO AO ambient texture (OctaneRender™ Standalone 3.04)
Done, will be in next release.
Elvissuperstar007 wrote: 3) Don't works movable proxy for particles when particles deletes from scene.
Don't works animated bitmap "Syns Frame to Particle Age" with particles.
viewtopic.php?f=81&t=54113
This is a limitation of Octane core. Please post feature request here:
viewforum.php?f=23
Elvissuperstar007 wrote: 4) camera disappear in the viewport
Fixed. Will be in next release.
Elvissuperstar007 wrote: 5) voxelization slow
Christophe has already improved the scene evaluation time, and there are more optimisations to come. We are currently prioritising bugs.
Elvissuperstar007 wrote: 6) re-design Live BD ( SIGERSHADERS V-Ray Material Presets Pro )
https://www.youtube.com/watch?v=-qc48oeR0Ts
This is already in our issue tracking system. We will work on it.
Elvissuperstar007 wrote: 7) the ability to start rendering the animation in the dynamic viewport, as it was in the 1.0-2.0 (Karba) This allows you to do the job, if the standard frame buffer will fail
We will see if we can do something similar.
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paride4331
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Hi Elvissuperstar007,
I tried your scene (wind) and it does not works in 2.26 and 4.29 too.
Could you kindly try the attached scene?
Does It works for you?
In your opinion, where is the difference between this and your?
Regards
Paride
Attachments
wind.zip
(372.82 KiB) Downloaded 202 times
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haze
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bk3d spent a whole day on the Wind issue that you have reported and meticulously investigated it.

The wind animation does not work even using the default renderer. He even uninstalled Octane.

It has to be a bug in SpeedTree.

Because if bk3d set static camera then it works in default renderer AND Octane.

Please report a bug to SpeedTree.
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Elvissuperstar007
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Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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paride4331 wrote:Hi Elvissuperstar007,
I tried your scene (wind) and it does not works in 2.26 and 4.29 too.
Could you kindly try the attached scene?
Does It works for you?
In your opinion, where is the difference between this and your?
Regards
Paride
I recorded a new video, take still
https://cloud.mail.ru/public/4Ese/e9xsV5sxD
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

haze wrote:bk3d spent a whole day on the Wind issue that you have reported and meticulously investigated it.

The wind animation does not work even using the default renderer. He even uninstalled Octane.

It has to be a bug in SpeedTree.

Because if bk3d set static camera then it works in default renderer AND Octane.

Please report a bug to SpeedTree.
I recorded a new video, take still
https://cloud.mail.ru/public/4Ese/e9xsV5sxD
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Goldisart
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Joined: Sat Oct 26, 2013 8:47 am

UPS
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ThaRaven
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Renders Fine in 4.29 when i check "movable Proxy" on my Tree
Win 7 64 | Geforce GTX780 |Dual X5667 Xeon | 40GB | MAX 2016 |
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