We are using the plugin in our projects. The only real problem is that proxies are scaled 100 to big, and that we cant share projects between computers because of the temp files.
We always make sure to use the internal right click menu in sketchup to create, or unlink octane materials. Then edit them in the octane viewport.
Near future plans
Hi,patrickbarnekow wrote:We are using the plugin in our projects. The only real problem is that proxies are scaled 100 to big, and that we cant share projects between computers because of the temp files.
We always make sure to use the internal right click menu in sketchup to create, or unlink octane materials. Then edit them in the octane viewport.
Material texture sharing issues are being addressed in the upcoming version of the plugin. Material data will be fully embedded into the scene file, so that it can be more readily shared around.
Apologies for the delay, we have discovered some internal issue that is likely to cause file format incompatibilities - we really don't want to risk this so we are spending some time resolving it.
In other news, progress has been made on the upcoming upgrade to the sketchup plugin. Below is a very early prototype (I believe it has already changed since).
What you are seeing is the Sketchup plugin directly using Octane standalone components. The troublesome flash code is slowly being removed This has required some changes on the Octane core side, so it's a painstaking process to ensure that it has no negative impact elsewhere.
Removing the flash code and using Octane components means that we will be able to focus all the plugin efforts on ensuring that material and geometry synchronisation is more accurate and reliable. More details to come.
In other news, progress has been made on the upcoming upgrade to the sketchup plugin. Below is a very early prototype (I believe it has already changed since).
What you are seeing is the Sketchup plugin directly using Octane standalone components. The troublesome flash code is slowly being removed This has required some changes on the Octane core side, so it's a painstaking process to ensure that it has no negative impact elsewhere.
Removing the flash code and using Octane components means that we will be able to focus all the plugin efforts on ensuring that material and geometry synchronisation is more accurate and reliable. More details to come.
I've been dreaming about this for years
Keep working guys. Good luck!

3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
We are still here.
There is hope.
cheers
resmas
There is hope.
cheers
resmas
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i might have overlooked something but.....
i hope that the node editor somehow change or gets a search option - as it is now, when i open an existing model and want to edit a material - millions (well a lot) of nodes is displayed in a huge 'tree', and it is almost impossible to find the matrial.
jorgensen
i hope that the node editor somehow change or gets a search option - as it is now, when i open an existing model and want to edit a material - millions (well a lot) of nodes is displayed in a huge 'tree', and it is almost impossible to find the matrial.
jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
I can't check right now, but there is ctrl+f in the node graph for Octane. I'm not sure this is exposed in the plugin right now.Jorgensen wrote:i might have overlooked something but.....
i hope that the node editor somehow change or gets a search option - as it is now, when i open an existing model and want to edit a material - millions (well a lot) of nodes is displayed in a huge 'tree', and it is almost impossible to find the matrial.
jorgensen
What we'd like to do is to allow picking directly in the viewport, and then selecting the material automatically.
The material node graph will soon be static, meaning that your changes in positioning of the nodes will also be persistent - this should help in organising the materials into groups, etc.
Perhaps at some point we can also look at some sort of layered node graph, or simply group material nodes together when they are grouped inside sketchup. It's too soon to tell though, but we're getting there.
Good - I hope my very old post on perfect exporter with proper nodal structure is still validhaze wrote:....Perhaps at some point we can also look at some sort of layered node graph, or simply group material nodes together when they are grouped inside sketchup. It's too soon to tell though, but we're getting there.

3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540