Hi,
sadly only for 3D Max, but this would be really helpfull to have
inside the octane texture-manager for resizing textures, when you come
to your VRam limits and already have tons of materials in the scene.
https://renderpeople.com/plugin/
Any change to get something like this implemented some day?
thanks
Mike
this would be a helpfull addon to the texture manager
Moderators: ChrisHekman, aoktar
I can be resized by a script. I hope to see somebody write this.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I like the way Redshift handles textures in RAM.
It cuts and converts all textures into 256*256px tiles and then only loads in the tile that is visible by the camera or ray which saves a TON of Vram and makes it super fast.
Would love to see something like this in Octane too.
It cuts and converts all textures into 256*256px tiles and then only loads in the tile that is visible by the camera or ray which saves a TON of Vram and makes it super fast.
Would love to see something like this in Octane too.


