face_off wrote:Yes, but are you able to answer my question from a couple of post up pls?Paul
This is pretty weird. I check this forum daily I didn't see your reply ... Well, sorry
Ok, I can provide to you anything you need, screenshoot, files, etc, but I think I can easily summarize with few words.
Anyway, if I'm not clear, I will explain my self with some screenshot.
Basically most of shader featured in Daz products have this pattern :
Metallicity map plugged into the Metallicity node.
Diffuse map plugged into the base color node.
Roughness map plugged into the glossy roughness node.
Bump, normal, displacement as usual.
Me, Stonemason, Polish, Petipet, etc use this very same shader.
Now, the closest result I achieved in Octane is this Glossy material :
-Diffuse map plugged into the diffuse/rgb image node.
-Diffuse map plugged into the specular/rgb image node with gamma 1.6.
-Roughness map plugged into the roughness/greyscale image node.
-Index of refraction set to 1.
All other maps normal, bump, displacement as usual.
We don't need the merallicity map right now!
I hope I made myself clear
Ps If this conversion works fine, there is also the Emissive material to take care, but I think this will not cause too much trouble and I case I will provide the exact setup!
Thanks