OctaneRender® for Maya® 3.05.3 - 9.23 [OBSOLETE]

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JimStar
OctaneRender Team
Posts: 3817
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems, 2015, 2016, 2016.5 and 2017 64-bit on Linux operating systems, and 2016, 2016.5 and 2017 64-bit on OSX operating systems (including and above 10.9).

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya® plugin, you need to also have an OctaneRender™ Standalone license.
You can not purchase and use only the Maya plugin and use it without also owning an OctaneRender™ Standalone license.


For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=58640


CHANGES SINCE THE PREVIOUS VERSION

Windows

DOWNLOAD

OctaneRender for Maya 9.23

OctaneRender for Maya DEMO 9.23


Linux

Installation:
- Just run the installer to see its command line keys.

DOWNLOAD

OctaneRender for Maya - 9.23 Linux

OctaneRender for Maya DEMO - 9.23 Linux


OSX

Installation:
- Just run the autoinstaller file.

DOWNLOAD

OctaneRender for Maya - 9.23 OSX

OctaneRender for Maya DEMO - 9.23 OSX
Last edited by JimStar on Thu Jan 19, 2017 12:24 am, edited 1 time in total.
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

JimStar wrote:
  • Relaxed the requirement of unique transform names for Maya versions including and later than 2016.
Thanks ! :)

I guess this option in the render setting UI can be removed ?
maya_2017-01-18_06-38-30.png
maya_2017-01-18_06-38-30.png (5.56 KiB) Viewed 2219 times
JimStar wrote:
  • Fixed the region rendering bug.
[/list]
Thanks,
one more thing:
When "pick focus region" and "autofocus" are enabled, as by default,
drawing a marquee region in IPR render-view restarts the render from zero again.
In my opinion this should not happen in this case, as the marquee region tool is supposed to have no effect with this configuration,
so this is confusing, and also can be very annoying as it's easy to draw a region by accident.
Pascal ANDRE
itsallgoode9
Licensed Customer
Posts: 895
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

awesome, thanks for the render region fix, being able to use render region is a a lifesaver for me right now.
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