OctaneRender® for 3ds max® v3.04.3 - 4.26 [OBSOLETE]

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Goldisart
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Joined: Sat Oct 26, 2013 8:47 am

paride4331 wrote:Hi acc24ex,
You are right, "use viewport backround" command works intermittently.
I will report the issue to the developers.
To use neutral background, you could save a gray rgb texture, to use as a reference,
just like in a photographic studios.
You should also have a calibrated monitor though.
Regards
Paride

viewtopic.php?f=27&t=58246
why complicate things .... implement Clipping warning is the solution to many problems

can do this and not to force to do stuff too ... the sun is shining - the monitor already shows a different sun changed the color and the white color is changed in the monitor.. for a perfect monitor should be the ideal dark room with the Windows closed and exposed to constant light.!!!!

------------- calibration and white of course necessary to monitor --------------
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acc24ex
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well the main point is to make "viewport backround" checkbox work as advertised

- works with a reload of a project, so probably just needs to force some local variable reload in the code..
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paride4331
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Hi acc24ex,
as mentioned earlier, it was already verified and reported to developers.
Using a grayscale panel was simply an advise.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Goldisart
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when saving with an alpha channel to * Jpg - background black - you can choose for example white ?
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paride4331
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Hi Goldisart,
I will check if this is easily possible.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Elvissuperstar007
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Live BD ( 3ds max ) simply freak, the one who made it so comfortable master
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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Goldisart
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and it is better to enable the background .... what color or picture is then included in the alpha channel
AlexMakhov
Licensed Customer
Posts: 21
Joined: Thu Feb 12, 2015 12:22 pm

Hi guys.
I have a big scene.
In a scene no one camera.
Render runs without problems.
Once you have created the camera in the scene and run OctaneViewport 3dmaks an error.
But if you create a camera running OctaneViewport error does not occur.
It still continues with later versions
Attachments
Octane_fix3.jpg
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paride4331
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Hi AlexMakhov,
I tried to reproduce your issue with a scene of approximately 800mb. No error reported.
Could you kindly give further information or share a scene in which the issue occurs?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Goldisart
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Brightness falls caustics is this normal ?
Attachments
2017-01-16_15-39-34.jpg
2017-01-16_15-33-02.jpg
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