HDRI control

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ura
Licensed Customer
Posts: 43
Joined: Tue Mar 22, 2011 4:54 am
Location: Russia
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Вот панорама сделанная мной
https://www.360cities.net/image/interio ... nburg-2009
Если её вставить как карту хдр в октан, то угол зрения камеры будет соответствовать углу зрения камеры внутри сферы.
Это все правильно.
Но почему нельзя его отрегулировать отдельно? Это всего лишь настройка, к которой у меня нет доступа :(
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

ura wrote:
roeland wrote:There is no "scale" parameter. An environment map covers 360°, you can't change that scale in any way.
it can not be done?
No it cannot be done. A full circle is always 360°. And an environment also only captures the light in one point. So if your thing is far away from that point you get errors.

For instance: open the link in the previous post, and look at the tables. Some tables are hidden behind the corner. You also can't see most of the walls of the restaurant. Now imagine you want to render something reflective standing in front of you, just inside the dining room. Now you have a few problems:
  1. The entire dining room is visible in the reflections, but it is not in the environment map. A lot of the reflections you would expect are simply not there in the environment map.
  2. On the other hand, a lot of things which are in the environment map should not be visible in the reflections. For instance the small bench and the picture.
  3. For the parts that are in the environment map, the perspective and the parallax are wrong.
For simpler rooms you may be able to make it look reasonably good by mapping the environment map onto some geometry. If you have a more or less square room without too much other furniture, a simple cube may do the job.

--
Roeland
ura
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Joined: Tue Mar 22, 2011 4:54 am
Location: Russia
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roeland wrote: Roeland
Hi!
I understand how it works. I have an idea what can be done. But I do not know how to describe in words, and even through Google translator.
During this week, I will try to draw a sketch.
augdalmo
Licensed Customer
Posts: 115
Joined: Mon Feb 17, 2014 6:30 pm

Hi Roeland,

please take a look at my post on release 3.04.4 viewtopic.php?f=24&t=57372 from this release HDRLS plugin for C4D dosen't works correctly.
Thanks.
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Jolbertoquini
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ura wrote:
bepeg4d wrote:
This way is convenient to make the irradiance map, but is not suitable for reflection. + Scale does not change again. If its load and reduce the environment map, there is the same as in octane. There are distortions of the environment map.

I do not understand why it is impossible to change the angle of the camera in HDR? He's still dependent on the angle of the camera in the scene, but why is this proportion?
I do not agree with you Ura "HDR light Studio" has this options to add your light your maps and use the "Advanced Rotations - HDRI Map" options check there.
https://vimeo.com/195773115
https://www.lightmap.co.uk/hdrlightstudio/whats-new/.

Best,
JO
Octane Render for Maya.
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ura
Licensed Customer
Posts: 43
Joined: Tue Mar 22, 2011 4:54 am
Location: Russia
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Jolbertoquini wrote:
ura wrote:
bepeg4d wrote:
This way is convenient to make the irradiance map, but is not suitable for reflection. + Scale does not change again. If its load and reduce the environment map, there is the same as in octane. There are distortions of the environment map.

I do not understand why it is impossible to change the angle of the camera in HDR? He's still dependent on the angle of the camera in the scene, but why is this proportion?
I do not agree with you Ura "HDR light Studio" has this options to add your light your maps and use the "Advanced Rotations - HDRI Map" options check there.
https://vimeo.com/195773115
https://www.lightmap.co.uk/hdrlightstudio/whats-new/.

Best,
JO
if the place where the map. Then reduce its size. There will reduce distortions on the map.
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