Displacement / Normal / Bake / Octane problems. Please help.

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mojave
OctaneRender Team
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Joined: Sun Feb 08, 2015 10:35 pm

Moving this thread to the C4D section.
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aoktar
Octane Plugin Developer
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agkaimal wrote:I dont understand why uv seams show up when they are unwrapped, sculpted and painted in c4d the professional way. There are no issues in regular c4d. There is another problem with the Live DB. As you are already aware it crashes when I click download. I have a brand new $1500 windows pc with good internet connection and nvidia 1080 graphic card. I am disappointed with rookie problems that that stops you from moving forward. I spend 600 on octane thinking i will get thing done faster but I havent made a dime.
Octane's displacement is not working with pre-tesellation of triangles to produce extra triangles for better results. So user have to make some job of this stage.
Check this scene from video text for a displacement sample on a character. Not that you may have to change mid-point parameter for displacement if that's not corrected by automatically. It should be old scene which is done with V2.
https://vimeo.com/129091592

Also download in livedb was temporarily buggy in your version. Pls update to latest one.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
tobycat12
Licensed Customer
Posts: 12
Joined: Sat Jul 23, 2016 2:25 am

I am having the same issue, I have been playing with amount and mid level with no success. I get ripping in my model, is there any soultion to this because so far none have been offered :( Don't understand how a 600 USD render I paid for doesn't having a work displacement.
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bepeg4d
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Hi,
please, post some screenshots, otherwise it is quite difficult to understand if it's an OctaneRender displacement limitation or an incorrect setup. Most of the time the issue is in uvs.
ciao beppe
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