Yeah i sculpted with cinema than used "Bake Sculpt Object"

1 - hi-res sculpt
2 - low-res object
3 - new low res object with c4d materials (normal + disp) created after "Bake Sculpt Object"
4 - low-res object with displacement map mapped to octane material
5 - low-res object with normal map mapped to octane material
As you can see object is UVed.
Please help :'<