Non Round Fiber FX

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

Would like to play with Fiber FX hair as Grass...but with hero super close shots...doesn't look quite right being circular. Any way to squeeze the hairs to an ellipse or even flat? What other work arounds do people look at for grass?
Builtdown
Licensed Customer
Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

For closeups definitely instanced grass models.

These are my test renders with instanced grass + world scale texture + Octane render.
Attachments
grass_juha_b.jpg
grass_juha.jpg
BorderLine
Licensed Customer
Posts: 291
Joined: Sun Mar 24, 2013 5:30 pm

Hi Builtdown,
Interesting by your scene !
Possible you think ?
Thnaks in advance
Franck
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes, currently in Octane the hair fibers are cylinders. We only can control the fiber width. For grass, instancing could be a better solution.

Thanks,
-Juanjo
3dreamstudios
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Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

Builtdown wrote:For closeups definitely instanced grass models.

These are my test renders with instanced grass + world scale texture + Octane render.
Yes that does look quite nice! Well done.

I'm guessing your saying "world texture" meaning you are using a texture node that changes the color and possible other properties in world coords, not just each blade? Does look very organic.

Thanks for sharing!
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