Hi guys!
We're trying to do a cosmic scene here (a rocket launch) and we'd love to have a huge earth (the closer to the real size - the better). Unfortunatelly every sphere and other primitive I try breaks in renderer when it's big. Attaching the example of a sphere of a 60.000 cm radius and friends.
Is there any workaround? Or should I just scale everything down couple hundred times? It's gonna be hard, because we're rendering in stereoscopic 360 and it will be a pain in the a** if we won't use the proper scale.
Any advice appreciated :*
Kuba
Huge objects not rendering properly
Moderators: ChrisHekman, aoktar
Read Kernels->ray_epsilon from manual. Take a look to manual/video tutorials and play all parameters. That's my advice to all new users.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks @aoktar! It worked like a charm 
Hi @TonyBoy! Faking stuff it's what our job is about
Such compositing in stereoscopic 360 would be a crazy process though and we have a philosophy of getting the most out of C4D + Octane if possible 

Hi @TonyBoy! Faking stuff it's what our job is about

