OctaneRender® for Maya® 2.26.1 - 7.20.5 Win [LAST 2.X]

Sub forum for plugin releases

Moderator: JimStar

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JimStar
OctaneRender Team
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Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine.


CHANGES SINCE THE PREVIOUS VERSION
  • Fixed a particle system export bug.
  • Fixed a particle system crash.
DOWNLOAD

OctaneRender for Maya 2.26.1 - 7.20.5

For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=57368


Yours,
The OctaneRender™ Team.
Last edited by JimStar on Mon Mar 11, 2019 8:14 pm, edited 2 times in total.
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Jolbertoquini
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Niceee.... Thanks, Jim.
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
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QuinceHungaryKft
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Joined: Mon Mar 07, 2016 12:01 pm

much appreciated, thanks!
solomon
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Hi Jim,

I need some help, how do I active the plugin version in Maya 2017 and Maya 2016 Ext 2?

I tried to enter my octane live 2.x userid and password but those are not working.

and yet in Maya 2014, Octane is working fine, and even the standalone works fine without asking to be activated
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
calus
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Joined: Sat May 22, 2010 9:31 am
Location: Paris

solomon wrote:Hi Jim,

I need some help, how do I active the plugin version in Maya 2017 and Maya 2016 Ext 2?

I tried to enter my octane live 2.x userid and password but those are not working.

and yet in Maya 2014, Octane is working fine, and even the standalone works fine without asking to be activated
For all V2 plugin, activation should be the same,
maybe it's not working because you have standalone open at the same time ?
Pascal ANDRE
solomon
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Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

calus wrote:
solomon wrote:Hi Jim,

I need some help, how do I active the plugin version in Maya 2017 and Maya 2016 Ext 2?

I tried to enter my octane live 2.x userid and password but those are not working.

and yet in Maya 2014, Octane is working fine, and even the standalone works fine without asking to be activated
For all V2 plugin, activation should be the same,
maybe it's not working because you have standalone open at the same time ?
Standalone is closed
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

solomon wrote:
calus wrote:
solomon wrote:Hi Jim,

I need some help, how do I active the plugin version in Maya 2017 and Maya 2016 Ext 2?

I tried to enter my octane live 2.x userid and password but those are not working.

and yet in Maya 2014, Octane is working fine, and even the standalone works fine without asking to be activated
For all V2 plugin, activation should be the same,
maybe it's not working because you have standalone open at the same time ?
Standalone is closed
It's finally working now ~ I had to enter the numeric live ID first, and the password (typed not copy and paste) and then click activate... I get the error, and then I click in the numeric ID and delete and replace it with my account name.. then click activate... and that worked both for Maya 2016 Ext 2 and Maya 2017.... still a strange way to activate though...
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
renmaxhb
Licensed Customer
Posts: 226
Joined: Mon Dec 13, 2010 8:53 am

JimStar,
Thanks your works,but I need DEMOVISION,please Releases DEMOVISION every time ;)
SimonPercy
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Location: London, UK
Contact:

Am I correct that the Zdepth pass is still not working?

If it isn't, then how can you call this "production ready"?
Darkside Studios London
Feature Film & TV Visual Effects and Animation

14 Grays Inn Road, London, United Kingdom
http://www.darksidestudios.uk
calus
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Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

SimonPercy wrote:Am I correct that the Zdepth pass is still not working?
zdepth pass works, in V2 you have to enable the "tonemapping" option in pass settings to see it easily in IPR.
Pascal ANDRE
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