Camera Imager

A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Post Reply
elvgz
Licensed Customer
Posts: 6
Joined: Sun Dec 25, 2016 3:37 pm

Hi,
in these days i try the demo version for Cinema 4D.
at first I did not realize that the Camera Imager in octane settings took precedence, and did not understand why the render was a bit 'yellowish.
I try to set to Linear and gamma 2.2 and now its better. But i don't know if this is the best workflow for octane.
What i can do? What is the best setting? How to proceed normally?

Thanks
User avatar
bepeg4d
Octane Guru
Posts: 10399
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi elvgz,
since the Camera Imager (Tonemapping) and the Post Processing parameters are totally independent from the rendering calculation, you have a lot of freedom and you can change them on the fly or at the end of the render and save different results, without redoing the render.
You can work in linear mode or choose a different response curve to reduce the color correction steps in post if you like.
In c4dOctane you can specify different Camera Imager and Post effect values in the octane camera tag, in this way you can duplicate the same camera and assign different values, or you can use the compare feature in live viewer to check different response curves.
ciao beppe
allenh
Licensed Customer
Posts: 28
Joined: Tue Jan 03, 2017 2:19 am

May I ask what the 'correct' way to disable the imager completely is? I'd like to use my renders from Octane in a linear workflow pipeline, and am having trouble matching the final rendered image from Octane with what I'm seeing from (in my case) Mantra/Prman. It's not self-evident from the Imager panel in the renderTarget node how to tell it to just give me raw pixels).

Thanks!
User avatar
bepeg4d
Octane Guru
Posts: 10399
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi allenh,
internally OctaneRender always work in linear mode, as said, the camera imager is like the post effect. When rendering in Live View, you can save in both linear mode or Tonemapped mode:
Screen Shot 2017-01-04 at 11.55.40.jpg
in Picture Viewer for final rendering, you have to choose the output type, Tonemapped or not:
Screen Shot 2017-01-04 at 11.57.11.jpg
in practice, in the Camera Imager you can choose the Linear response curve mode with Gamma 2.2 or choose a different response curve, but always save the final result as Linear untonemapped.
The same things happen for Render Passes, you have to specify if you want to save the final result in Linear or Tonemapped mode:
Screen Shot 2017-01-04 at 12.02.09.jpg
ciao beppe
Post Reply

Return to “Demo Version Questions & Discussion”