OctaneRender™ 3.0 for LightWave™ - Production build 3.05.0.0
Moderator: juanjgon
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
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When I apply the converter it converts surfaces but doesn't check the node editor for each surface so the converted surface does not show in IPR until I manually check them all.
19 x NVIDIA GTX http://www.borisgoreta.com
Ah, yes, sorry. This is a limitation in the LW SDK. It doesn't have a function to enable the node editor in the surface editor from the plugin side. Anyway, have you tried to enable it with multiple surfaces selected? I think that you can enable the node editor in all the selected surfaces with only one click without problems.BorisGoreta wrote:When I apply the converter it converts surfaces but doesn't check the node editor for each surface so the converted surface does not show in IPR until I manually check them all.
Thanks,
-Juanjo
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Is it possible for TurbulenceFD emisisve volume to emit light but not to have influence on other objects ? When I turn Cast Illumination off the volume still lights up the environment.
19 x NVIDIA GTX http://www.borisgoreta.com
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
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It wouldn't hurt to have an offset for a TFD simulation. Since simulations often have some start state and then it takes some time to make something out of it first 50 to 100 frames are often not usable.
Also with an offset it would be possible to use the same TFD simulation in the scene many times ( with different offests ) like when having a torch fire simulation.
Also with an offset it would be possible to use the same TFD simulation in the scene many times ( with different offests ) like when having a torch fire simulation.
19 x NVIDIA GTX http://www.borisgoreta.com
It seems an Octane limitation. The Cast Illumination and Surface Brightness features don't work with the volume objects.BorisGoreta wrote:Is it possible for TurbulenceFD emisisve volume to emit light but not to have influence on other objects ? When I turn Cast Illumination off the volume still lights up the environment.
Thanks,
-Juanjo
Yes, I suppose that it is possible. I'll check it. Now you have an option to offset the VDB file sequences, but it is not compatible with TFD.BorisGoreta wrote:It wouldn't hurt to have an offset for a TFD simulation. Since simulations often have some start state and then it takes some time to make something out of it first 50 to 100 frames are often not usable.
Also with an offset it would be possible to use the same TFD simulation in the scene many times ( with different offests ) like when having a torch fire simulation.
Thanks,
-Juanjo
- BorderLine
- Posts: 291
- Joined: Sun Mar 24, 2013 5:30 pm
Hi Juan,
Happy new year to you and your Family !
Happy new year to you and your Family !
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
What is async image files saving ?
19 x NVIDIA GTX http://www.borisgoreta.com
This is a non-blocking image file save feature. In theory, the plugin, if you are saving large files like high-resolution multilayer EXR images, should continue rendering the next frame while it is still saving the file.BorisGoreta wrote:What is async image files saving ?
Thanks,
-Juanjo