ORBX VR camera export
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
I have problem to export OctaneCamera cubemap to Standalone with ORBX.
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi ramone 163,
This is an issue caused when 3dsMax exports to alembic format.
To solve this issue, I attached an Orbx with a Lua script (by bepeg4d) that you can import into stand alone.
Connect it to your scene like in the screenshot.
it correctly will render your scene.
You could export your scene without cubemap setting, so you will have both views.
I will point out the issue for developers.
Regards
Paride
This is an issue caused when 3dsMax exports to alembic format.
To solve this issue, I attached an Orbx with a Lua script (by bepeg4d) that you can import into stand alone.
Connect it to your scene like in the screenshot.
it correctly will render your scene.
You could export your scene without cubemap setting, so you will have both views.
I will point out the issue for developers.
Regards
Paride
- Attachments
-
- cubemap.orbx
- (42.35 KiB) Downloaded 182 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thank you paride4331.paride4331 wrote:Hi ramone 163,
This is an issue caused when 3dsMax exports to alembic format.
To solve this issue, I attached an Orbx with a Lua script (by bepeg4d) that you can import into stand alone.
Connect it to your scene like in the screenshot.
it correctly will render your scene.
You could export your scene without cubemap setting, so you will have both views.
I will point out the issue for developers.
Regards
Paride
But this is big problem if i export scene to OctoneCloud direct from 3dsMax. So, will be nice somehow to fix it in 3ds Max.
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi ramone163,
As I said, I sent the request to developers to resolve the issue.
I always suggest to export to SA, make a check, and then export or ORC from SA.
Regards
Paride
As I said, I sent the request to developers to resolve the issue.
I always suggest to export to SA, make a check, and then export or ORC from SA.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid