light and shadow catcher

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
User avatar
bepeg4d
Octane Guru
Posts: 10466
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi ura,
normally a mesh node is displayed only with material pins. The Object layer map node offers the possibility to have the mesh node subdivided by objects instead of only materials. In this way we are able to hide a specific part of geometry or assign different render layer numbers to easily work in Render Layer pass mode, or work with material baking, or easily create a custom mask... always without interferring with materials.
It is also possible to display the objects pins without using the Object layer map node, by changing the option in the mesh preferences:
Screen Shot 2016-12-27 at 16.53.36.jpg
ciao beppe
ura
Licensed Customer
Posts: 43
Joined: Tue Mar 22, 2011 4:54 am
Location: Russia
Contact:

bepeg4d wrote:Hi ura,
Cool! Thank you
Post Reply

Return to “General Discussion”