This happens using the integrated Blender-Octane-Version (2.78a):
When rendering a smoke/fire-simulation that used "adaptive-domain", octane resizes the flame (looks like).
In the viewport - and viewport-preview everything is fine- but when rendering an animation it seems octane does not handle the adaptive domain correctly.
1. Open the blend
2. Select the Smoke Domain
3. Go to the physics-tabs and scroll down the smokeoptions
4. Enable "Smoke Adaptive Domain" checkbox
5. Play the animation for around 10 frames, then STOP simulating
6. At the last simulated frame press F12 to see what happens
System: Win7 64bit, GTX780, 32GB DDR5 RAM, NVidia Driver 375.95, Octane 3.04.4, Blender Octane Edition 2.78a, Octane Server TEST3
Greets, Dennis
Octane cannot handel "adaptive smoke domain"
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- Attachments
-
- Fire.blend
- (593.06 KiB) Downloaded 255 times
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
Im sorry, i made a mistake.
It happens when using an "additional-factor" for the adaptive domain.
In unrendered viewport it looks okay, but in rendered preview or final rendering it is wrong scaled.
1- Enable adaptive domain
2- Set the additional resolution to 40 (domain gets bigger)
3- Scale the domain back to touch the ground (gives more finer details)
4- Play the animation till frame 40 in example and then stop it
5- Compare the viewport with live preview or final rendering
Greets,
Dennis
It happens when using an "additional-factor" for the adaptive domain.
In unrendered viewport it looks okay, but in rendered preview or final rendering it is wrong scaled.
1- Enable adaptive domain
2- Set the additional resolution to 40 (domain gets bigger)
3- Scale the domain back to touch the ground (gives more finer details)
4- Play the animation till frame 40 in example and then stop it
5- Compare the viewport with live preview or final rendering
Greets,
Dennis
- Attachments
-
- Fire_b.blend
- Fixed bug-report-blend
- (112.24 KiB) Downloaded 254 times
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
Thank you for fixing this JimStar.
BUT there is still an isue:
When you try to render the 1st frame (where no adaptive domain appears) my NVIDIA-DRIVER, aswell as Blender crashs!
Ive noticed this when trying to render an animation.
As soon as te adaptive domain appears (begins at frame 2) rendering works.
Greets,
Dennis
BUT there is still an isue:
When you try to render the 1st frame (where no adaptive domain appears) my NVIDIA-DRIVER, aswell as Blender crashs!
Ive noticed this when trying to render an animation.
As soon as te adaptive domain appears (begins at frame 2) rendering works.
Greets,
Dennis
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
Thank you again! Works now.
There is just one more small issue i´ve found, too: In rendered viewport-preview the simulation will not be actualized when going through the timeline.
It seems "rendered" (in viewport) only loads one simulation frame, independently of the actual frame-number.
Rendering works fine, general viewport works fine, too.
1- Play the simulation till frame 20 iE. Stop the animation
2- switch the 3d-viewport to "rendered"
3- press left/right-key to go through your timeline (backward or forward)
4- The rendered viewport does not change
Greets,
Dennis
There is just one more small issue i´ve found, too: In rendered viewport-preview the simulation will not be actualized when going through the timeline.
It seems "rendered" (in viewport) only loads one simulation frame, independently of the actual frame-number.
Rendering works fine, general viewport works fine, too.
1- Play the simulation till frame 20 iE. Stop the animation
2- switch the 3d-viewport to "rendered"
3- press left/right-key to go through your timeline (backward or forward)
4- The rendered viewport does not change
Greets,
Dennis
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
Great- thank you!
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender