PASS render

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

hi very easy to work with layer reflection but here's the question ... I do not have one pass for realism Light pass I have generated the flare and if I can control them on the object in the reflection I can no longer do.... Your thoughts.... Using ONLY LAYER REFLECTIONS !!!!
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2016-12-15_10-06-05.png
2016-12-15_09-40-00.png
2016-12-15_09-34-33.png
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Goldisart
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Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

I asked the question only by the fact that you can turn off and recalculate the second time the animation ... and get what I want using again Light pass //// but I want to make everything in 1 render

...............
using this method, I have twice rendered the animation ... that would take control of the light in the reflection
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Goldisart
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Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

I have to do 2 render ... you can invert enable also passes to 1 pass ?
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

to revise and make more flexible and convenient in work which allows all the layers to render 1 render
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2016-12-15_12-42-05.png
2016-12-15_12-42-05.png (3.79 KiB) Viewed 4255 times
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Goldisart
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Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

+ as an option to make a quick
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2016-12-15_12-53-41.png
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi Goldis,
All outcome are dependent on the scene, lights, materials, post effects.
post effect are not into reflections and reflections change from shader to shader.
The flare effect is not an reflection light effect but a distortion in video camera lenses.
Around selective zdepth, simply adjust the object ID
Regards
Paride
Attachments
beaut.jpg
refl.jpg
post.jpg
beauty2.jpg
refl2.jpg
zdepth.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

I start from the environment in the first place I have metal for him in the first place is the light and the environment is the only way to make it so that we could remove the environment from the floor
2016-12-15_16-56-37.png
2016-12-15_16-57-05.png
2016-12-15_16-58-06.png
2016-12-15_16-58-38.png
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spot.rar
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Last edited by Goldisart on Thu Dec 15, 2016 2:12 pm, edited 1 time in total.
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Goldisart
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Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

I manage through the layer but I need to do two render layer invert layer

2 times more time to render
2 times more time to render
2 times more time to render
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

I would be happy to work standard but you have no way to turn off environment with individual objects

...
YEAH I get AROUND physics ..... but our world is not perfect :) like me
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

this feature I will not help

Yes, and this is exactly the case for this render I'm unsure that it is necessary for all but I would not like 2 times to do a render
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2016-12-15_17-16-31.png
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