PASS render
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I asked the question only by the fact that you can turn off and recalculate the second time the animation ... and get what I want using again Light pass //// but I want to make everything in 1 render
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using this method, I have twice rendered the animation ... that would take control of the light in the reflection
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using this method, I have twice rendered the animation ... that would take control of the light in the reflection
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Goldis,
All outcome are dependent on the scene, lights, materials, post effects.
post effect are not into reflections and reflections change from shader to shader.
The flare effect is not an reflection light effect but a distortion in video camera lenses.
Around selective zdepth, simply adjust the object ID
Regards
Paride
All outcome are dependent on the scene, lights, materials, post effects.
post effect are not into reflections and reflections change from shader to shader.
The flare effect is not an reflection light effect but a distortion in video camera lenses.
Around selective zdepth, simply adjust the object ID
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
I start from the environment in the first place I have metal for him in the first place is the light and the environment is the only way to make it so that we could remove the environment from the floor
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- spot.rar
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Last edited by Goldisart on Thu Dec 15, 2016 2:12 pm, edited 1 time in total.