Hi,
I have a glossy object that I'm deforming with endomorphs. Everything looks smooth in open GL and both surface editor and gloss nodes have smoothing checked.
The issue I'm having is that when I apply the morph in morph mixer the smoothing no longer works and i get a faceted look to my render.
I'm not using any bump or normal maps.
Is this a known issue or am I doing something wrong?
Thanks.
Morphs causing smoothing issues.
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