Octane Live Platform Testing Release (pre-23) [obsolete]

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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Zay
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Joined: Sun Jan 17, 2010 2:53 am

Default locations under Account Preferences doesn't get saved.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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SamPage
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Joined: Mon May 10, 2010 8:56 pm
Location: Burbank, CA

Hmm, I am getting some funny tearing when using two cards (attached). It is fine when using just one. It doesn't seem to be all scenes, as the Octane Benchmark is fine (69599 Triangle), but a 1,718,967 tri 346.8MB is not

I am also getting an error when I try and get Device information (attached).

If I set custom viewport control mappings to use RMB, it seems RMB only works with shift, no other combo with RMB seems to work. If I set Camera Zoom = RMB + Ctrl, this does not work, but middle mouse wheel still zooms.
Attachments
CUDAError.jpg
DualCardTear.jpg
Win 7 64bit | 2x GTX 285 | i7 920 | ASUS P6T Deluxe | 12GB
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hmk
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Whenever I try to save an image, Octane crashes, I tried several scenes, I imported meshes from scratch, I moved Octane folder to the root, made it run as Admin, nothing works.
http://www.OctanePowerTools.com
Octane Render Power Tools, Animation Tools for Octane Render
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Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
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sam75
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Posts: 207
Joined: Sat Jan 16, 2010 9:03 pm
Location: Paris

Diogo Moita wrote:Hi there,
Emitters are so very welcome, thank you! I´m sure that a lot of good interior renders will come up with this feature. The data basis ideia, will rock!!!
About bugs... the fire flies took over and I think you already know that (I´ll wait for MLT, no worries) :)
That is a black line appearing on the botton. It appears colorful sometimes too. I thought it was related to multi gpus but no, it is happening on single gpu mode as well. And the emitter material stop emitting light. To fix this I tried to change the resolution and the kernel, and it worked. By the way, the emitter settings are the same on the first 2 shots. My machine is windows xp 64, i7 930, 12Gb and 2x GTX 470.
Thanks!
no crash for you ?
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
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hmk
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Also, when trying to move the picture i.e. Ctrl. + leftM it doesnt work. I can only scale the output down and up i.e. Ctrl. MiddleM.
http://www.OctanePowerTools.com
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krzychuc4d
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hi,

what is recommended driver version for this octane release ?

thanks
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Ryzen 7 2700X / 32GB RAM / RTX 4070 @Win10 64Bit
Zay
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Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

Crap like this can show if I change resolution (in this case 500x800) before or after I run the scene.
Attachments
wierd.jpg
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
Henrik
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Posts: 123
Joined: Thu May 13, 2010 1:22 am
Location: Oslo,Norway

maybe not love, but it works :)
Attachments
first.png
Asus p67|Windows 10|GTX970_GTX1070|i7-2600K|16GBRAM
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Elvissuperstar007
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I thought it would be a line for each object .. turn on the light, but it is not (((very bad
on version 1.23 is not realistic to work
as you turn on the light?
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
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gristle
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Is that 17minutes rendering? (2.3 love it render)
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
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