Dirt Node Error

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi,

don't remember if this has always been the case, but its
certainly wrong.

Why does a material with dirt-node which is applied to an object
interact with other objects?
Dirt_Node.jpg
Imagine an old rusty box.
Now I put a new pen inside and immediately the box rusts where the new pen
is placed a second before?

If I want interaction between different objects there is AO or I would use proximal-shader etc.,
but a material in this case should not interact with other objects, right?

Is there a workaround for this, or is this a bug?
R17, Octane 3.04.5-R2

regards
Mike
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acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

it worked like this forever, it can be considered a feature if you add like two intersecting pipes, you automatically get an edge where it crosses, and it doesn't have to be a single object..
- it behaves like AO..
- haven't found a workaround though,
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bepeg4d
Octane Guru
Posts: 10379
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi Mike,
dirt is like the proximal shader, so if you want it to stay, just bake it :)
ciao beppe
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi beppe,

thanks!

Sorry, but now one stupid question, because so far I have only baked with an oven:
How do I do this in Octane?

regards
Mike
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