Mix and cosine mix differences?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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lukas8410
Licensed Customer
Posts: 100
Joined: Tue Oct 02, 2012 9:59 am

Hi,

so as in the topic: What are the differences between Cosine mix, and normal mix node in Octane render?

Thanks !

Luke
// Behance: https://www.behance.net/LukaszKondek //

- Octane v3
- 1x Geforce 980 Ti , and 1x 570 GTX
sinesium
Licensed Customer
Posts: 50
Joined: Thu Aug 13, 2015 8:11 am

I think it gives non-linear mix in values 0-Pi ( amount 0-100%) and intuitive non-linear control behaviour:
Amount 0%: tex1=100% tex2=0% ( as in linear )
Amount 50%: tex1=50% tex2=50% ( as in linear )
Amount 100%: tex1=0% tex2=100% ( as in linear )
But all between those states is non-linear as cos(x) gives. That is the point I think.

https://www.google.pl/search?q=cos(x)+w ... FguOgOM%3A
Be patient for me, please. I am new here.
lukas8410
Licensed Customer
Posts: 100
Joined: Tue Oct 02, 2012 9:59 am

Thanks Man, although i understand nothing of it : D

Cheers
Luke
// Behance: https://www.behance.net/LukaszKondek //

- Octane v3
- 1x Geforce 980 Ti , and 1x 570 GTX
sinesium
Licensed Customer
Posts: 50
Joined: Thu Aug 13, 2015 8:11 am

look at the graph.
Cosine Mix is like balance between Left & Right but non-linear. Mix Tex is linear.

But Mix tex & Cosine Mix has 3 common points of control.
If you want to have 100% Left output for 0 Amount, 50% Left&Right in the middle and 100% Right output for Amount 1.0
both of mixer gives you that even if one of them is linear and second non-linear.

You can say that if you balance from Left to Middle value of slider then in Mix Tex output value changes quicker and in linear way against to Cosine Mix that changes output value slower at the beginning.
Be patient for me, please. I am new here.
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