Octane Render for SketchUp 3.04.4.7 Test Release

SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)
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haze
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Joined: Sun Feb 08, 2015 8:57 pm

They should still work as smicha said, I'll find out and we'll get this fixed.
Jorgensen
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Im not sure if i do something wrong
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Jorgensen
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it seems that the proxy worked with a other model - not sure why.
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resmas
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Hello all, hope i find you very well and happy.

I have been away for some time now, and i still open the forum just to see if anything major as happened. I ask for your help to save some time.

Is there anything new?

cheers
resmas
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smicha
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resmas wrote:Hello all, hope i find you very well and happy.

I have been away for some time now, and i still open the forum just to see if anything major as happened. I ask for your help to save some time.

Is there anything new?

cheers
resmas

Hi resmas,

We are witnessing the new nodal approach, but long journey ahead :) I hope SU team will not slow down ;)
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haze
OctaneRender Team
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Joined: Sun Feb 08, 2015 8:57 pm

resmas, glad to see you again.

For the current stable release, CC has fixed several issues since and brought out support for SU 2017.

We've made progress delivering phase 1 of the node graph upgrade. Phase 1 is editing octane materials in the node graph, and saving/loading this with the .skp. We're a bit concerned about the workflow, so we have released it as a test build. Phase 2 and 3 of the upgrade are for enabling editing geometry in the node graph, and also render settings etc.

Right now as I write this, CC is working on embedding generated images with the .skp file, so that your work will be portable.

We have also prioritised the overhaul of the UI, removing Flash components that have given us all huge headaches. We've done this so that we can create a much better workflow faster, and also eliminate the Flash event loop that has proven to be quite unreliable in the past.
-rb-
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Joined: Mon Mar 03, 2014 10:19 pm

Again - thanks for all the dedicated work Haze!

- Rich
-rb-
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Having said that...

Materials developed in node view aren't saved with the file (so defaulting when file saved and re-opened), material names not updating in the old UI - some materials (loaded from LiveDB) appearing in node view but not in old material picker UI :| ...And no 'undo's' - tell me we'll have undo's...

SU 16.0.19912 Win 10 Pro

- Rich
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

-rb- wrote:Having said that...

Materials developed in node view aren't saved with the file (so defaulting when file saved and re-opened), material names not updating in the old UI - some materials (loaded from LiveDB) appearing in node view but not in old material picker UI :| ...And no 'undo's' - tell me we'll have undo's...

SU 16.0.19912 Win 10 Pro

- Rich
Materials created/edited using the node graph editor should be saved with the .skp, if it isn't, that's a bug. Confirmed material names not updating, will get CC to fix that.

The node graph editor is an Octane core feature, so we will need to investigate the undo system issue separately to the plugin. Thanks for the report!
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ff7darkcloud
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Joined: Sun Mar 18, 2012 11:20 pm
Location: Fairfax, VA, USA

Hello, I keep getting this bug I mentioned before. Where the geometry keeps reloading after the viewport is closed.

It happens more often when I explode an object. Iam using the SketchUp 2017 plugin.

Thanks.
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