Octane Render for SketchUp 3.04.4.7 Test Release
Im not sure if i do something wrong
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
it seems that the proxy worked with a other model - not sure why.
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
Hello all, hope i find you very well and happy.
I have been away for some time now, and i still open the forum just to see if anything major as happened. I ask for your help to save some time.
Is there anything new?
cheers
resmas
I have been away for some time now, and i still open the forum just to see if anything major as happened. I ask for your help to save some time.
Is there anything new?
cheers
resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
https://pt-pt.facebook.com/arq.resmas
https://pt-pt.facebook.com/arq.resmas
resmas wrote:Hello all, hope i find you very well and happy.
I have been away for some time now, and i still open the forum just to see if anything major as happened. I ask for your help to save some time.
Is there anything new?
cheers
resmas
Hi resmas,
We are witnessing the new nodal approach, but long journey ahead


3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
resmas, glad to see you again.
For the current stable release, CC has fixed several issues since and brought out support for SU 2017.
We've made progress delivering phase 1 of the node graph upgrade. Phase 1 is editing octane materials in the node graph, and saving/loading this with the .skp. We're a bit concerned about the workflow, so we have released it as a test build. Phase 2 and 3 of the upgrade are for enabling editing geometry in the node graph, and also render settings etc.
Right now as I write this, CC is working on embedding generated images with the .skp file, so that your work will be portable.
We have also prioritised the overhaul of the UI, removing Flash components that have given us all huge headaches. We've done this so that we can create a much better workflow faster, and also eliminate the Flash event loop that has proven to be quite unreliable in the past.
For the current stable release, CC has fixed several issues since and brought out support for SU 2017.
We've made progress delivering phase 1 of the node graph upgrade. Phase 1 is editing octane materials in the node graph, and saving/loading this with the .skp. We're a bit concerned about the workflow, so we have released it as a test build. Phase 2 and 3 of the upgrade are for enabling editing geometry in the node graph, and also render settings etc.
Right now as I write this, CC is working on embedding generated images with the .skp file, so that your work will be portable.
We have also prioritised the overhaul of the UI, removing Flash components that have given us all huge headaches. We've done this so that we can create a much better workflow faster, and also eliminate the Flash event loop that has proven to be quite unreliable in the past.
Having said that...
Materials developed in node view aren't saved with the file (so defaulting when file saved and re-opened), material names not updating in the old UI - some materials (loaded from LiveDB) appearing in node view but not in old material picker UI
...And no 'undo's' - tell me we'll have undo's...
SU 16.0.19912 Win 10 Pro
- Rich
Materials developed in node view aren't saved with the file (so defaulting when file saved and re-opened), material names not updating in the old UI - some materials (loaded from LiveDB) appearing in node view but not in old material picker UI

SU 16.0.19912 Win 10 Pro
- Rich
Materials created/edited using the node graph editor should be saved with the .skp, if it isn't, that's a bug. Confirmed material names not updating, will get CC to fix that.-rb- wrote:Having said that...
Materials developed in node view aren't saved with the file (so defaulting when file saved and re-opened), material names not updating in the old UI - some materials (loaded from LiveDB) appearing in node view but not in old material picker UI :| ...And no 'undo's' - tell me we'll have undo's...
SU 16.0.19912 Win 10 Pro
- Rich
The node graph editor is an Octane core feature, so we will need to investigate the undo system issue separately to the plugin. Thanks for the report!
- ff7darkcloud
- Posts: 73
- Joined: Sun Mar 18, 2012 11:20 pm
- Location: Fairfax, VA, USA
Hello, I keep getting this bug I mentioned before. Where the geometry keeps reloading after the viewport is closed.
It happens more often when I explode an object. Iam using the SketchUp 2017 plugin.
Thanks.
It happens more often when I explode an object. Iam using the SketchUp 2017 plugin.
Thanks.
( PC ) Win10 x64 | 2xRTX2080TI | ASUS Rampage VI Extreme | i9-7900x | 32GB | 1600W
( Laptop ) Win10 x64 | RTX2080Max-Q | Lenovo Legion Y740 | i7-9750H | 32GB - Octane Standalone Win 10/ Sketchup 2019
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( Laptop ) Win10 x64 | RTX2080Max-Q | Lenovo Legion Y740 | i7-9750H | 32GB - Octane Standalone Win 10/ Sketchup 2019
PORTFOLIO: https://renderspace.wixsite.com/portfolio