Thanks again!
Memory leak/error
Moderators: ChrisHekman, aoktar
Is Octane what crashes, I don't think is because of the textures,.
In the previous version I was using even heavier textures (8k maps for all pieces of the model) and never crashed, it was just the memory problem.
Checked in R16 and R17 as well, same result, it crashes randomly on both LV and PV.
Attached bugreport form cinema and a secreenshot of the message on screen
In the previous version I was using even heavier textures (8k maps for all pieces of the model) and never crashed, it was just the memory problem.
Checked in R16 and R17 as well, same result, it crashes randomly on both LV and PV.
Attached bugreport form cinema and a secreenshot of the message on screen
- Attachments
-
- _BugReport.zip
- (34.4 KiB) Downloaded 162 times
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- 2016-12-03 15_40_56-CINEMA 4D R18.028 Studio (RC - R18) - [MV_4k_3.c4d] - Main.png (7.96 KiB) Viewed 2193 times
Interesting! I catched crashes with latest test SDK too. Here is another build with previous SDK(3.04.5). Would be great yo hear some feedback for this! Thanks for you helps!
https://render.otoy.com/customerdownloa ... -test1.zip
https://render.otoy.com/customerdownloa ... -test1.zip
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Aoktar!
Run some test and 2 big renders, same scene, different camera angles one with 4k textures and one 8k textures and open Sub-d modifiers to load the project with more weight.
No crashes, stable at 16G of ram in the heavier project the whole way through.
Both shots had 600 frames
So it seems that is safe to say that this build is stable .
I noticed however that in certain instances after closing cinema the memory is not released and cinema 4d remains visible in the task manager of Windows 10, I am not sure if this is a problem of Octane or Cinema4D.
It happens in all 3 versions. It is not too much of hassle as ending the task solves the issue. But may be is worth taking a look?
Aside from that works like a charm.
Going to test with image sequences as texture today. If anything happens I will let you know.
THANKS SO MUCH FOR THE HELP!
Run some test and 2 big renders, same scene, different camera angles one with 4k textures and one 8k textures and open Sub-d modifiers to load the project with more weight.
No crashes, stable at 16G of ram in the heavier project the whole way through.
Both shots had 600 frames
So it seems that is safe to say that this build is stable .
I noticed however that in certain instances after closing cinema the memory is not released and cinema 4d remains visible in the task manager of Windows 10, I am not sure if this is a problem of Octane or Cinema4D.
It happens in all 3 versions. It is not too much of hassle as ending the task solves the issue. But may be is worth taking a look?
Aside from that works like a charm.
Going to test with image sequences as texture today. If anything happens I will let you know.
THANKS SO MUCH FOR THE HELP!
Great to hear!Roboto wrote:I noticed however that in certain instances after closing cinema the memory is not released and cinema 4d remains visible in the task manager of Windows 10, I am not sure if this is a problem of Octane or Cinema4D.
It happens in all 3 versions. It is not too much of hassle as ending the task solves the issue. But may be is worth taking a look?
About other question, i'm aware of that and lookings for reason. Do you have activated "Allow to send renderstats to Otoy"? It may be worth to disable and try again.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw

