OctaneLive DB rules and category requests

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi all,

The new intermediate uses the octanelive backend as a means of sharing materials.
You can right click on a node (or on the node in the nodeinspector) and save it into the live DB, by choosing 'livedb' instead of '.ocm file'.

Note that you can't save materials or textures, but only material macros or texture macros.

Your octanelive account should have your credits and name/forum nickname etc preconfigured, but you can change this in your preferences panel.

You may submit any material, texture or emission macro to our database.
Keep in mind that octane works in meters, so your materials should also look correct when applied to objects of similar sizes.

If you need any more categories, ask them here and we will make them. (we've only added a few to start today but we'll be adding more tomorrow based on demand posted here.)
Otherwise, just upload your materials into 'misc' category and we'll reorganize it after a few days.

Note that we might remove materials that are not up to par with quality standard, have defects or contain copyrighted textures.
Anyone who notices any copyrighted material in the livedb can ask us and we will promptly remove it.

Note that you can click on a material macro in the livedb to preview it on the material ball (it will get downloaded in real-time),
and you can drag/drop one to the nodegraph editor to make a node from it, drag it onto your render to apply it to a material in your image,
or drag it onto your material node's titlebar in the nodeinspector to replace default materials.
Same goes for textures and emissions.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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mantra
Licensed Customer
Posts: 263
Joined: Thu Jan 28, 2010 11:51 am
Contact:

some сategories

Architecture
Automotive
Cloth - Fabric
Food
Glass
Liquid
Metal
Organic
Plastics
Special Effects
Stone
Transparent
Unrealistic
Wood
Others
MY WORKS
Cinema 4d | Win7x64 | 450gts

russian octane community
http://vk.com/octanerender
GeoPappas
Licensed Customer
Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

I'm no expert, but I think that a hierarchical system might work well.

For example:

Code: Select all

Organic
   - Wood
      - Maple
         - Leaf
         - Bark
- Stone
- Food
   - Fruit
      - Apple
         - Inside
         - Skin
   - Vegetables

Non-organic
- Metallic
   - Gold
   - Silver
   - Chrome
- Plastic
- Glass
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

that's so cool I'm going to die of pleasure ;)
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
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Also Emitters should have their own part. After a couple of updates later same for IES lights. :)
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
ieatfish
Licensed Customer
Posts: 24
Joined: Wed Jul 14, 2010 5:28 pm

When I go to save a material, the LiveDB option is not present. Is there something in particular that would cause that? Perhaps it is not implemented in full yet... I can access the LiveDB and get materials from there.
Core i7 920 @ 4.0 GHz | 2 x GTX 480 | Windows 7 x64 | 12GB RAM
sam75
Licensed Customer
Posts: 207
Joined: Sat Jan 16, 2010 9:03 pm
Location: Paris

mantra wrote:some сategories

Architecture
Automotive
Cloth - Fabric
Food
Glass
Liquid
Metal
Organic
Plastics
Special Effects
Stone
Transparent
Unrealistic
Wood
Others

you can add emitters
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

ieatfish wrote:When I go to save a material, the LiveDB option is not present. Is there something in particular that would cause that? Perhaps it is not implemented in full yet... I can access the LiveDB and get materials from there.
you can only store macros to the livedb.
so create a material macro

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
iljubicic
Licensed Customer
Posts: 48
Joined: Mon May 31, 2010 3:09 pm

This is going to kill your bandwidth, licencing, rendering....
:o :? :shock:
9fly
Licensed Customer
Posts: 135
Joined: Tue Apr 06, 2010 4:13 am

can we add little categories for special paint and SSS material?
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