Hi all,
The new intermediate uses the octanelive backend as a means of sharing materials.
You can right click on a node (or on the node in the nodeinspector) and save it into the live DB, by choosing 'livedb' instead of '.ocm file'.
Note that you can't save materials or textures, but only material macros or texture macros.
Your octanelive account should have your credits and name/forum nickname etc preconfigured, but you can change this in your preferences panel.
You may submit any material, texture or emission macro to our database.
Keep in mind that octane works in meters, so your materials should also look correct when applied to objects of similar sizes.
If you need any more categories, ask them here and we will make them. (we've only added a few to start today but we'll be adding more tomorrow based on demand posted here.)
Otherwise, just upload your materials into 'misc' category and we'll reorganize it after a few days.
Note that we might remove materials that are not up to par with quality standard, have defects or contain copyrighted textures.
Anyone who notices any copyrighted material in the livedb can ask us and we will promptly remove it.
Note that you can click on a material macro in the livedb to preview it on the material ball (it will get downloaded in real-time),
and you can drag/drop one to the nodegraph editor to make a node from it, drag it onto your render to apply it to a material in your image,
or drag it onto your material node's titlebar in the nodeinspector to replace default materials.
Same goes for textures and emissions.
Radiance
OctaneLive DB rules and category requests
some сategories
Architecture
Automotive
Cloth - Fabric
Food
Glass
Liquid
Metal
Organic
Plastics
Special Effects
Stone
Transparent
Unrealistic
Wood
Others
Architecture
Automotive
Cloth - Fabric
Food
Glass
Liquid
Metal
Organic
Plastics
Special Effects
Stone
Transparent
Unrealistic
Wood
Others
I'm no expert, but I think that a hierarchical system might work well.
For example:
For example:
Code: Select all
Organic
- Wood
- Maple
- Leaf
- Bark
- Stone
- Food
- Fruit
- Apple
- Inside
- Skin
- Vegetables
Non-organic
- Metallic
- Gold
- Silver
- Chrome
- Plastic
- Glass
Also Emitters should have their own part. After a couple of updates later same for IES lights. 

My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
When I go to save a material, the LiveDB option is not present. Is there something in particular that would cause that? Perhaps it is not implemented in full yet... I can access the LiveDB and get materials from there.
Core i7 920 @ 4.0 GHz | 2 x GTX 480 | Windows 7 x64 | 12GB RAM
mantra wrote:some сategories
Architecture
Automotive
Cloth - Fabric
Food
Glass
Liquid
Metal
Organic
Plastics
Special Effects
Stone
Transparent
Unrealistic
Wood
Others
you can add emitters
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
you can only store macros to the livedb.ieatfish wrote:When I go to save a material, the LiveDB option is not present. Is there something in particular that would cause that? Perhaps it is not implemented in full yet... I can access the LiveDB and get materials from there.
so create a material macro
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB