i have downloaded some free test models from here https://renderpeople.com/free-3d-model/ - and tried to use the material converter - nothing happens :-/
plugin version 3.03.3 - 4.25.
how to do it right?
jorgensen
how to use the material converter?
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- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi paride4331
I have tried it, but my figure just stays white.....
I must try again (I'm not at my Computer right now), but I must be doing something wrong.
Jorgensen
I have tried it, but my figure just stays white.....
I must try again (I'm not at my Computer right now), but I must be doing something wrong.
Jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
Hi paride4331
i made the mistake to merge the model into an other project. if i open the model then the converter works ok, but all materials are glossy, is that right?
i made the mistake to merge the model into an other project. if i open the model then the converter works ok, but all materials are glossy, is that right?
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Jorgensen,
Yes is it right, vray material has a reflection, then octane transforms the material into a glossy.
The conversion is not always perfect, you should adjust the roughness that corresponds about glosiness (more or less) in vray (but in reverse).
Regards
Paride
Yes is it right, vray material has a reflection, then octane transforms the material into a glossy.
The conversion is not always perfect, you should adjust the roughness that corresponds about glosiness (more or less) in vray (but in reverse).
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid