network and OOC rendering

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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Guys,

I need your help asap: If I have e.g. 40GB project, out of which 6GB is geometry and 34GB are textures and want to use OOC to pass textures to DDR RAM - will these 34GB textures be also transferred to another machine as OOC in network rendering ? Shorty speaking - is entire project distributed across all machines in network rendering equally?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

smicha wrote:Guys,

I need your help asap: If I have e.g. 40GB project, out of which 6GB is geometry and 34GB are textures and want to use OOC to pass textures to DDR RAM - will these 34GB textures be also transferred to another machine as OOC in network rendering ? Shorty speaking - is entire project distributed across all machines in network rendering equally?
Yes, the complete set of compiled render data needs to be transferred to the slaves so that they can render the scene. Image textures are transferred in the form of their original files (because those are usually well compressed), while all other data like geometry or materials etc. are transferred as compiled data.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

abstrax wrote:
smicha wrote:Guys,

I need your help asap: If I have e.g. 40GB project, out of which 6GB is geometry and 34GB are textures and want to use OOC to pass textures to DDR RAM - will these 34GB textures be also transferred to another machine as OOC in network rendering ? Shorty speaking - is entire project distributed across all machines in network rendering equally?
Yes, the complete set of compiled render data needs to be transferred to the slaves so that they can render the scene. Image textures are transferred in the form of their original files (because those are usually well compressed), while all other data like geometry or materials etc. are transferred as compiled data.

Thank you Marcus!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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