Baking Textures

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Walkinghome6
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This is my first time trying to bake a texture, and I keep getting all kinds of crazy mess when it bakes. Here is what I'm getting:
Baked.PNG
Here are my UVs:
UVs.PNG
Scene is attached. I've redone the UVs a few times. Can someone help me understand what I'm doing wrong. Thanks
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mojave
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Check your baking groups, you are quite likely baking two groups which UVs overlap so that's why the output looks that way.
Walkinghome6
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I'm so pissed right now. I've been working with this for a couple of hours now. I thought I only had one UV in the scene. I forgot a had a backup Null turned off, full of all kinds of objects. I guess you gotta learn some how. Thanks.
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mojave
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Well... happy to help, I guess :)
zinogino
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Not sure if it's appropriate for me ask this here but what benefit can we gain from baking textures in Octane? I know we normally bake textures for game assets but in Octane I'm quite confused.
Walkinghome6
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Ambient occlusion, things that could flicker or be unnatural during animation.
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aoktar
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Walkinghome6 wrote:Ambient occlusion, things that could flicker or be unnatural during animation.
Octane doesn't produce flickering with enough sampling. It's unbiased.
It just happens with coherent_ratio.
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Walkinghome6
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Gotcha. If you are using AO as an effect like dirt, you might want to bake it, so not to generate unintended dirt. I'm currently following some talks that Raphael Rau did on his "Keys" project. This is my first time doing this.
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mojave
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zinogino wrote:Not sure if it's appropriate for me ask this here but what benefit can we gain from baking textures in Octane? I know we normally bake textures for game assets but in Octane I'm quite confused.
What about baking your game textures using Octane? This is one of the main reasons behind the Unity and Unreal integrations.

Also, you may want to bake some of your textures which generation may slow down rendering times such as dirt, AO etc. so you can do more iterations in a faster way.
zinogino
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mojave wrote:
zinogino wrote:Not sure if it's appropriate for me ask this here but what benefit can we gain from baking textures in Octane? I know we normally bake textures for game assets but in Octane I'm quite confused.
What about baking your game textures using Octane? This is one of the main reasons behind the Unity and Unreal integrations.

Also, you may want to bake some of your textures which generation may slow down rendering times such as dirt, AO etc. so you can do more iterations in a faster way.

Ah, I see so baking function primarily is for UE and Unity.
Thought it would benefit for motion graphic/animation purposes.
Thanks mate!
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