V3 Depth Info-Channel has no Depth Info

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
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regionfive
Licensed Customer
Posts: 73
Joined: Mon Dec 06, 2010 5:50 pm
Location: Nuremberg/Germany
Contact:

Hi,


The depth channel renders completly white with no depth Info. When opened up the same Scene in Octane Render V2, everything works fine.

A. Operating System Win10
B. Graphics Card(s) model Gforce 980
C. RAM Capacity 32GB
D. Nvidia driver version 372.70
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (v11.2 v3.03.4)
G. Host application version, including build number if available Blender 2.78

Anybody else got that problem with the Depth Channel?

Thanks
hullo
Licensed Customer
Posts: 16
Joined: Fri Aug 29, 2014 9:18 am

He, was looking into this myself yesterday also and discovered you have to play with the "z-depth max" input. Crank it up and you'll see some nice depth.
I am however curious if you have AO working. My scene is showing only colored normals...
regionfive
Licensed Customer
Posts: 73
Joined: Mon Dec 06, 2010 5:50 pm
Location: Nuremberg/Germany
Contact:

*edited*

Thanks, but no, it is really an issue.
Stuff gets somehow distorted when preview pass type is z depth. as i mentioned, the same scene in V2 gives me a nice Depth.
whereas in V3, it aint.
I´ll soonish set up a sample scene to point out the problem here.

Also, to stretch it out further more:

: one cannot check a Post Processing Box for the Final Exr Render. Can you add that too? In Preview pass type it is working nicely.

Thanks alot,
René

*edit* : The depth pass exports correctly in a multilayer EXR. It is just the preview that is crushed. So no hurry on this one...
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