Hi,
The depth channel renders completly white with no depth Info. When opened up the same Scene in Octane Render V2, everything works fine.
A. Operating System Win10
B. Graphics Card(s) model Gforce 980
C. RAM Capacity 32GB
D. Nvidia driver version 372.70
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (v11.2 v3.03.4)
G. Host application version, including build number if available Blender 2.78
Anybody else got that problem with the Depth Channel?
Thanks
V3 Depth Info-Channel has no Depth Info
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Before posting a bug report, please check the following:
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2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- regionfive
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- regionfive
- Posts: 73
- Joined: Mon Dec 06, 2010 5:50 pm
- Location: Nuremberg/Germany
- Contact:
*edited*
Thanks, but no, it is really an issue.
Stuff gets somehow distorted when preview pass type is z depth. as i mentioned, the same scene in V2 gives me a nice Depth.
whereas in V3, it aint.
I´ll soonish set up a sample scene to point out the problem here.
Also, to stretch it out further more:
: one cannot check a Post Processing Box for the Final Exr Render. Can you add that too? In Preview pass type it is working nicely.
Thanks alot,
René
*edit* : The depth pass exports correctly in a multilayer EXR. It is just the preview that is crushed. So no hurry on this one...
Thanks, but no, it is really an issue.
Stuff gets somehow distorted when preview pass type is z depth. as i mentioned, the same scene in V2 gives me a nice Depth.
whereas in V3, it aint.
I´ll soonish set up a sample scene to point out the problem here.
Also, to stretch it out further more:
: one cannot check a Post Processing Box for the Final Exr Render. Can you add that too? In Preview pass type it is working nicely.
Thanks alot,
René
*edit* : The depth pass exports correctly in a multilayer EXR. It is just the preview that is crushed. So no hurry on this one...