"Send all data" is worst option to go. Doesn't support many fatures. Go with option of object tag. I'll remove "send all data" and add a solution for this update problems.fatfreemedia wrote:Hmm - not a lot of animation happening in the latest scene. Just some spline paths and constraints which I baked out. Will definitely try rendering with resend all scene data/object tags though. Thanks!
Rendered Jerky Animation
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- mediamachine
- Posts: 8
- Joined: Tue Nov 15, 2016 5:58 pm
I am running into the same issue and "resend all data" and an object tag on the target, camera, and camera null parent has not solved my problem.
Project File:
https://www.mediafire.com/?kuonvzz6wxszm7l
Examples:
https://youtu.be/3Yl79FoNVsY
https://youtu.be/QX2j5xmbbN4
Project File:
https://www.mediafire.com/?kuonvzz6wxszm7l
Examples:
https://youtu.be/3Yl79FoNVsY
https://youtu.be/QX2j5xmbbN4
- mediamachine
- Posts: 8
- Joined: Tue Nov 15, 2016 5:58 pm
I recently even put a tag on every single object and chose "Force on Picture Viewer" with the same result. Help Please.
I rendered it in octane again at 12 FPS and the initial camera move is still shaky. Perhaps the null that the camera is parented to is the culprit?
Heres my 12fps animation
https://youtu.be/ssevHv3AuKA
Here's an updated project file.
https://www.mediafire.com/?awvmmgjwtmjrouz
I rendered it in octane again at 12 FPS and the initial camera move is still shaky. Perhaps the null that the camera is parented to is the culprit?
Heres my 12fps animation
https://youtu.be/ssevHv3AuKA
Here's an updated project file.
https://www.mediafire.com/?awvmmgjwtmjrouz
I'm checking now. It's not a best scene on optimisations. I'm surprised how much you stressed the renderer with this non complex scene.mediamachine wrote:I recently even put a tag on every single object and chose "Force on Picture Viewer" with the same result. Help Please.
I rendered it in octane again at 12 FPS and the initial camera move is still shaky. Perhaps the null that the camera is parented to is the culprit?
Heres my 12fps animation
https://youtu.be/ssevHv3AuKA
Here's an updated project file.
https://www.mediafire.com/?awvmmgjwtmjrouz
I'll come up with ideas to optimise better.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- mediamachine
- Posts: 8
- Joined: Tue Nov 15, 2016 5:58 pm
Hahahaha! Thank you SO much!aoktar wrote:I'm checking now. It's not a best scene on optimisations. I'm surprised how much you stressed the renderer with this non complex scene.mediamachine wrote:I recently even put a tag on every single object and chose "Force on Picture Viewer" with the same result. Help Please.
I rendered it in octane again at 12 FPS and the initial camera move is still shaky. Perhaps the null that the camera is parented to is the culprit?
Heres my 12fps animation
https://youtu.be/ssevHv3AuKA
Here's an updated project file.
https://www.mediafire.com/?awvmmgjwtmjrouz
I'll come up with ideas to optimise better.

There is some weirdness on camera as i can understand. It jumps and rotate random.mediamachine wrote: Hahahaha! Thank you SO much!
After some tests i found how to fix:
Create new octane camera, put as child to yours. Reset PSR to match.
Somehow your camera keeps jumping. I'll check more. Also don't put objects tags to every objects. It just make slower the all process. I know it's done by despair but it's like this.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- mediamachine
- Posts: 8
- Joined: Tue Nov 15, 2016 5:58 pm
Great I'll try that camera child solution out. Did yo also say you'd work on helping me optimize my render times? That would be fantastic!
FYI... I'm guessing you don't have my textures since I didn't package the file but I've been using DL because it seems to work with my textures that have animated alpha textures (c4d material) on them... PT wont let the C4D shaders alpha channel be totally transparent, and ive had even less luck wuth using Octane Materials transparency.
FYI... I'm guessing you don't have my textures since I didn't package the file but I've been using DL because it seems to work with my textures that have animated alpha textures (c4d material) on them... PT wont let the C4D shaders alpha channel be totally transparent, and ive had even less luck wuth using Octane Materials transparency.