Rendered Jerky Animation

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

fatfreemedia wrote:Hmm - not a lot of animation happening in the latest scene. Just some spline paths and constraints which I baked out. Will definitely try rendering with resend all scene data/object tags though. Thanks!
"Send all data" is worst option to go. Doesn't support many fatures. Go with option of object tag. I'll remove "send all data" and add a solution for this update problems.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
mediamachine
Licensed Customer
Posts: 8
Joined: Tue Nov 15, 2016 5:58 pm

I am running into the same issue and "resend all data" and an object tag on the target, camera, and camera null parent has not solved my problem.

Project File:
https://www.mediafire.com/?kuonvzz6wxszm7l

Examples:
https://youtu.be/3Yl79FoNVsY
https://youtu.be/QX2j5xmbbN4
mediamachine
Licensed Customer
Posts: 8
Joined: Tue Nov 15, 2016 5:58 pm

I recently even put a tag on every single object and chose "Force on Picture Viewer" with the same result. Help Please.

I rendered it in octane again at 12 FPS and the initial camera move is still shaky. Perhaps the null that the camera is parented to is the culprit?

Heres my 12fps animation
https://youtu.be/ssevHv3AuKA

Here's an updated project file.
https://www.mediafire.com/?awvmmgjwtmjrouz
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

mediamachine wrote:I recently even put a tag on every single object and chose "Force on Picture Viewer" with the same result. Help Please.

I rendered it in octane again at 12 FPS and the initial camera move is still shaky. Perhaps the null that the camera is parented to is the culprit?

Heres my 12fps animation
https://youtu.be/ssevHv3AuKA

Here's an updated project file.
https://www.mediafire.com/?awvmmgjwtmjrouz
I'm checking now. It's not a best scene on optimisations. I'm surprised how much you stressed the renderer with this non complex scene.
I'll come up with ideas to optimise better.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
mediamachine
Licensed Customer
Posts: 8
Joined: Tue Nov 15, 2016 5:58 pm

aoktar wrote:
mediamachine wrote:I recently even put a tag on every single object and chose "Force on Picture Viewer" with the same result. Help Please.

I rendered it in octane again at 12 FPS and the initial camera move is still shaky. Perhaps the null that the camera is parented to is the culprit?

Heres my 12fps animation
https://youtu.be/ssevHv3AuKA

Here's an updated project file.
https://www.mediafire.com/?awvmmgjwtmjrouz
I'm checking now. It's not a best scene on optimisations. I'm surprised how much you stressed the renderer with this non complex scene.
I'll come up with ideas to optimise better.
Hahahaha! Thank you SO much! :)
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

mediamachine wrote: Hahahaha! Thank you SO much! :)
There is some weirdness on camera as i can understand. It jumps and rotate random.
After some tests i found how to fix:
Create new octane camera, put as child to yours. Reset PSR to match.

Somehow your camera keeps jumping. I'll check more. Also don't put objects tags to every objects. It just make slower the all process. I know it's done by despair but it's like this.
Attachments
a2.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
mediamachine
Licensed Customer
Posts: 8
Joined: Tue Nov 15, 2016 5:58 pm

Great I'll try that camera child solution out. Did yo also say you'd work on helping me optimize my render times? That would be fantastic!

FYI... I'm guessing you don't have my textures since I didn't package the file but I've been using DL because it seems to work with my textures that have animated alpha textures (c4d material) on them... PT wont let the C4D shaders alpha channel be totally transparent, and ive had even less luck wuth using Octane Materials transparency.
Post Reply

Return to “Maxon Cinema 4D”