Date for 2.3 ?

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oguzbir
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We have all seen the power of octane without MLT or others..
Just try to be patient. It's no easy task I must say.

intermediate update will bring very much to us all.
Get your scenes ready :D

I wish good luck and patience to our dearest developers..
This is a one of a kind thing we all are participating in.. :)
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tungee
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Im locked on 2.3 :twisted:
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julianb
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U
radiance wrote:
julianb wrote:I hope so, my friend. My next upgrade depends on the MLT implementation.
Cheers
Hi,

We've already said multiple times that the intermediate release coming today does not have MLT yet,
it has area lights. the final beta 2.3 will.

Radiance
I made a mistake. I actually knew about it.
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wacom

What is MLT? I don't know sorry...multi-layer tacos? YUM!
magnaddl
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wacom wrote:What is MLT? I don't know sorry...multi-layer tacos? YUM!
Metropolis Light Transport. Its a technique (algorithm) used by better unbiased render software. Its supposed to be more accurate and more efficient than path-tracers like Octane currently is. It also doesn't have one of the inherent problems of standard pathtracers (fireflies), like the ones you currently see in Octane in scenes with certain rendering characteristics. Also, from what I've been reading, its efficiency comes from being able to calculate much more accurate renders with fewer tracings of the photons (light rays). I'm no expert on the subject, and can't really tell you what kind of boost in speed this will mean to Octane. In fact I've only spent a few hours reading on the subject so far. Maybe someone else can give an estimate of the speed boost we might expect? Its also supposed to be incredibly difficult to work out on the GPU. I hope this helps.
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vinz
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Does the intermediate 2.3 have the render region ? for me it is as necessary as lights for finaly workin with.
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wacom

magnaddl wrote:
wacom wrote:What is MLT? I don't know sorry...multi-layer tacos? YUM!
Metropolis Light Transport. Its a technique (algorithm) used by better unbiased render software. Its supposed to be more accurate and more efficient than path-tracers like Octane currently is. It also doesn't have one of the inherent problems of standard pathtracers (fireflies), like the ones you currently see in Octane in scenes with certain rendering characteristics. Also, from what I've been reading, its efficiency comes from being able to calculate much more accurate renders with fewer tracings of the photons (light rays). I'm no expert on the subject, and can't really tell you what kind of boost in speed this will mean to Octane. In fact I've only spent a few hours reading on the subject so far. Maybe someone else can give an estimate of the speed boost we might expect? Its also supposed to be incredibly difficult to work out on the GPU. I hope this helps.
Thank you for the clarification- you know how many acronyms there are in 3D...and sometimes there is overlap if we don't have the context. Thank you- I'll look into it!

Edit- OK, so it's a much less brute force way of using rays, kind of like a bsp if my limited understanding is correct. I wonder if we will be able to control how far it branches out- I imagine so. I wonder what the performance gain might be from it, could be huge in some respects I guess. When you say "fireflies" do you mean pixels that are way out of range and are beyond white? Sorry for more questions...maybe not the best place for them!
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wacom

Will there be a mass email for those on the paid beta when it is released or do I have to keep checking back here like a drug addict who is desperate for a fix?
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oguzbir
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wacom wrote:Will there be a mass email for those on the paid beta when it is released or do I have to keep checking back here like a drug addict who is desperate for a fix?

Same here :))
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tungee
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wacom wrote:Will there be a mass email for those on the paid beta when it is released or do I have to keep checking back here like a drug addict who is desperate for a fix?
:lol:
same here too!
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