Just try to be patient. It's no easy task I must say.
intermediate update will bring very much to us all.
Get your scenes ready

I wish good luck and patience to our dearest developers..
This is a one of a kind thing we all are participating in..

I made a mistake. I actually knew about it.radiance wrote:Hi,julianb wrote:I hope so, my friend. My next upgrade depends on the MLT implementation.
Cheers
We've already said multiple times that the intermediate release coming today does not have MLT yet,
it has area lights. the final beta 2.3 will.
Radiance
Metropolis Light Transport. Its a technique (algorithm) used by better unbiased render software. Its supposed to be more accurate and more efficient than path-tracers like Octane currently is. It also doesn't have one of the inherent problems of standard pathtracers (fireflies), like the ones you currently see in Octane in scenes with certain rendering characteristics. Also, from what I've been reading, its efficiency comes from being able to calculate much more accurate renders with fewer tracings of the photons (light rays). I'm no expert on the subject, and can't really tell you what kind of boost in speed this will mean to Octane. In fact I've only spent a few hours reading on the subject so far. Maybe someone else can give an estimate of the speed boost we might expect? Its also supposed to be incredibly difficult to work out on the GPU. I hope this helps.wacom wrote:What is MLT? I don't know sorry...multi-layer tacos? YUM!
Thank you for the clarification- you know how many acronyms there are in 3D...and sometimes there is overlap if we don't have the context. Thank you- I'll look into it!magnaddl wrote:Metropolis Light Transport. Its a technique (algorithm) used by better unbiased render software. Its supposed to be more accurate and more efficient than path-tracers like Octane currently is. It also doesn't have one of the inherent problems of standard pathtracers (fireflies), like the ones you currently see in Octane in scenes with certain rendering characteristics. Also, from what I've been reading, its efficiency comes from being able to calculate much more accurate renders with fewer tracings of the photons (light rays). I'm no expert on the subject, and can't really tell you what kind of boost in speed this will mean to Octane. In fact I've only spent a few hours reading on the subject so far. Maybe someone else can give an estimate of the speed boost we might expect? Its also supposed to be incredibly difficult to work out on the GPU. I hope this helps.wacom wrote:What is MLT? I don't know sorry...multi-layer tacos? YUM!
wacom wrote:Will there be a mass email for those on the paid beta when it is released or do I have to keep checking back here like a drug addict who is desperate for a fix?
wacom wrote:Will there be a mass email for those on the paid beta when it is released or do I have to keep checking back here like a drug addict who is desperate for a fix?