texture layering node or at least an Add node?

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Moderator: juanjgon

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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes, probably. Try it to see how it works.

-Juanjo
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

It works beautifully! Also the vertex color blending is correct as opposed to the 16million color bitmap lookup I saw in another post somewhere.

Thanks alot!
Yaniv
Attachments
vertex_color.JPG
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Cool! It is a good workaround to store point/vertex attributes data until we have the proper attributes support. You can use the three available UV maps in Octane to store up to two float values in each one, and later use the UVW projection node to get these values for shading.

Thanks!
-Juanjo
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

obviously not limited to color, alpha also works and any attribute. I guess only limited by the number of uv sets that octane can read.
good enough for now, relieved that I can do this project in octane and not mantra :)
Attachments
vertex_color2.JPG
vertex_color_and_alpha2.JPG
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

in case someone needs an explanation, I hope the attached files are helpful.

Yaniv
Attachments
vertex_color_to_uvs.rar
(166.48 KiB) Downloaded 235 times
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