Yes, probably. Try it to see how it works.
-Juanjo
texture layering node or at least an Add node?
Moderator: juanjgon
Cool! It is a good workaround to store point/vertex attributes data until we have the proper attributes support. You can use the three available UV maps in Octane to store up to two float values in each one, and later use the UVW projection node to get these values for shading.
Thanks!
-Juanjo
Thanks!
-Juanjo
in case someone needs an explanation, I hope the attached files are helpful.
Yaniv
Yaniv
- Attachments
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- vertex_color_to_uvs.rar
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