Head exploding around gradient mappings.

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Terryvfx
Licensed Customer
Posts: 378
Joined: Tue Dec 30, 2014 12:43 am

Hello there! I've always find using a gradient along a projection node challenging I just simply can't get it right! this time around it's about I'm getting a radial gradient mapped onto a sphere.
What I have right now (less than desirable)
What I have right now (less than desirable)
this is the result I want (but projected onto the sphere of course!)
this is the result I want (but projected onto the sphere of course!)
Additionally after getting this working I would like it to be sort of controlled by something like a light. I also tried doing this myself using the perspective projection and linking that to a light but didn't had any luck.

Essentially the point of all of this is to get a gradient similar to the shade that a light would project and later use this as a mask for a mix material.

Any clues to get this working will be much appreciated.
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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I made a radial button on top.
Attachments
grad1.zip
(91.57 KiB) Downloaded 73 times
a1.jpg
Octane For Cinema 4D developer / 3d generalist

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Terryvfx
Licensed Customer
Posts: 378
Joined: Tue Dec 30, 2014 12:43 am

Oh yeah I know Aoktar I'm sorry If I didn't explain myself correctly but you misunderstood me, you see on a plane I know how to do it but the problem comes when I try to do it onto a sphere, in other words I want to have that sort of gradient on a sphere and later being able to rotate it in a way that's always facing a light.
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Terryvfx
Licensed Customer
Posts: 378
Joined: Tue Dec 30, 2014 12:43 am

Does any of you guys have a clue at this? :cry:
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