Now e-on has "leaked" on their facebook page a
Hybrid GPU/CPU Interactive Path Tracer
for e-on vue 2016.
compare:
http://www.e-onsoftware.com/news/blog/i ... ath-Tracer
- - -
A release date has not yet been published.
It will be interesting to find out if e-on has found some solutions for challenges other GPU render engines are still dealing with
- procedural displacement?
- memory requirements of large scale scenes of detailed landscapes?
- advanced atmosphere system simulated with GPU rendering?
- spectral cloud, fog, haze models in GPU rendering?
- - -