OctaneRender for Modo 3.03.3 [STABLE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

User avatar
Uhlhorn
Licensed Customer
Posts: 233
Joined: Wed Aug 19, 2015 8:02 pm

face_off wrote:Did you click the "Apply" button?
Ah, „Apply Cuda Settings“, now it works. I did not know what this button is doing. Thanks. :-)
(You could rename it in „Apply settings“ only, or „set“. Then it would be more clear.)
v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

Bug, found my stupidity.

Having an octane render set to use modo render cache settings, and in the same time having an octane over ride, any change in the mesh will make modo crash.
User avatar
face_off
Octane Plugin Developer
Posts: 15697
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Having an octane render set to use modo render cache settings, and in the same time having an octane over ride, any change in the mesh will make modo crash.
Which Modo release are you on pls?

I couldn't reproduce a crash following your instructions. Do you have a more precise set of steps I can follow? (ie. start modo, create cube, etc).

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
Coulter
Licensed Customer
Posts: 13
Joined: Tue Jul 14, 2015 9:54 pm

I think there might be a bug in the Cuda Settings Panel...

It appears as though the settings are not accurately carried over from session to session. When I deactivate one of my cards and reopen MODO the previously deactivated card is now showing as active for "Use for Tonemap". This has happened multiple times when I completely deactivate a card, click "Apply Cuda Settings" and close MODO. When I reopen the card is either completely active or active for Tonemap only.

I'm running MODO 10.2V1 and plugin version 3.3.3.112.901.

Thanks.
i7 5930K Haswell-E 6-Core OC 4.2GHz // 3x GTX 980 Hybrids // 64GB RAM // Windows 10
User avatar
face_off
Octane Plugin Developer
Posts: 15697
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

It appears as though the settings are not accurately carried over from session to session. When I deactivate one of my cards and reopen MODO the previously deactivated card is now showing as active for "Use for Tonemap". This has happened multiple times when I completely deactivate a card, click "Apply Cuda Settings" and close MODO. When I reopen the card is either completely active or active for Tonemap only.
Hi - if there are no cards enabled for Tonemapping, then Tonemapping is turned on for all cards when you start Modo (since at least one card needs to be available for tonemapping). There was also a possible situation where the tonemapping settings would not be saved, which I have resolved in the next release (3.4.2.114) which I will post a pre-release of in the next 30 mins in the TEST thread.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
voto1979
Licensed Customer
Posts: 51
Joined: Mon Dec 29, 2014 3:24 pm
Location: Germany
Contact:

Hello ... stupid question!

If I use in the Preferences --> Octane --> Use Modo Render Cache
Instances will not be rendered, is this normal or is there a workaround other then convert all instances into meshes?
voto.1979
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87
User avatar
face_off
Octane Plugin Developer
Posts: 15697
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

If I use in the Preferences --> Octane --> Use Modo Render Cache
Instances will not be rendered, is this normal or is there a workaround other then convert all instances into meshes?
Can you pls re-test this on the next release of the plugin (which I will post a pre-release of in the TEST thread in the next hour - it is version 3.4.3.114).

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
voto1979
Licensed Customer
Posts: 51
Joined: Mon Dec 29, 2014 3:24 pm
Location: Germany
Contact:

Hi,

viewtopic.php?f=34&t=54664&p=293413#p293413

The visible pattern from the displacement is gone :) with the new version of the plugin (octane 3.4.3.114).
But the problem with the instance (not been rendered) is still a problem.

The Modo Instance will not been rendered if you use the "Preferences" > "Octane" > "Use Modo Render Cache" :geek:
Attachments
cc.jpg
instance-01.jpg
instance-02.jpg
voto.1979
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87
User avatar
face_off
Octane Plugin Developer
Posts: 15697
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

The Modo Instance will not been rendered if you use the "Preferences" > "Octane" > "Use Modo Render Cache"
Which version of Modo are you running pls?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
voto1979
Licensed Customer
Posts: 51
Joined: Mon Dec 29, 2014 3:24 pm
Location: Germany
Contact:

I use Modo 10.1v2
voto.1979
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87
Post Reply

Return to “Foundry Modo”