Octane render experiments
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This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
busy times, was really hoping apple would release an egpu on usb-c last week
, so I did some sketches on internal parts like the new pascal/polaris chips, power supply and heat dissipation
We could really use something like adaptive sampling for these kind of texture emitters and .ies lights that just take way longer to clear up

We could really use something like adaptive sampling for these kind of texture emitters and .ies lights that just take way longer to clear up
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- Stefanosky92
- Posts: 6
- Joined: Sat Feb 13, 2016 8:22 pm
Really really cool!!! I've to made some ceramic products and I'm working on a nice material like this! Could you share some secrets about this?whersmy wrote:yeah it`s one way to it, funny because the ssspass actually looks like some type of molded clay that you use when making real ceramic products!
worked a bit on the specular part and colour, getting there



Thank you! Enjoy!
hi! yes i`ll look into it when i have more time. it`s a combination of glossy, diffuse and specular in standalone!
the sss pass helps to quickly see how light refracts through it, but renders slowly
Here`s another take on glass, rendered roughly twice the size and resized, 12 hours overnight on pt on a single gtx580, and one from a while ago, IKEA manual led torch
the sss pass helps to quickly see how light refracts through it, but renders slowly
Here`s another take on glass, rendered roughly twice the size and resized, 12 hours overnight on pt on a single gtx580, and one from a while ago, IKEA manual led torch
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
another shot on glass and procedural noise, around 13h on a single gtx580
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Hi guys,
As a part of renderproject we made a small benchmark scene, I used internally.
Classic Pixar teapot and a scene pathtracers don`t really like..small caustics as well.
We tune the GI_clamp and see what it does to the noise and shadows, same goes for Caustic blur.
Eventually import them to max or cinema, to get a grip on material node structures.
Rendertime for a clean image on Octane 2.24.1 1X GTX580, Render priority off:
Specs:
1920x1080
Tris: 82376
Pathtracing at DD16 - SD24
Caustic blur 0.01
Coherent ratio 0.5
GI clamp 1000000
Camera: Set to Linear, gamma adjusted to 1.445
Highlight compression 1
Max samples to clean out Main Beauty pass: 25000 samples in 90 in minutes
Max samples to clean out Light pass 1: 200k samples 11h 22m
Max samples to clean out Light pass 2: 200k samples 11h 22m
Moreover, you can check out materials for:
- Procedural noise that you can further edit for custom maps
- Gradient emmissions for softer lights, mixed material, sinewave textures
- Gradients in glass
- Studio HDRI with an upper Lightbox
I`m instructing the scene this weekend, then it`s available for free!
Perhaps a derived version with more smaller emitters is an idea too.
As a part of renderproject we made a small benchmark scene, I used internally.
Classic Pixar teapot and a scene pathtracers don`t really like..small caustics as well.
We tune the GI_clamp and see what it does to the noise and shadows, same goes for Caustic blur.
Eventually import them to max or cinema, to get a grip on material node structures.
Rendertime for a clean image on Octane 2.24.1 1X GTX580, Render priority off:
Specs:
1920x1080
Tris: 82376
Pathtracing at DD16 - SD24
Caustic blur 0.01
Coherent ratio 0.5
GI clamp 1000000
Camera: Set to Linear, gamma adjusted to 1.445
Highlight compression 1
Max samples to clean out Main Beauty pass: 25000 samples in 90 in minutes
Max samples to clean out Light pass 1: 200k samples 11h 22m
Max samples to clean out Light pass 2: 200k samples 11h 22m
Moreover, you can check out materials for:
- Procedural noise that you can further edit for custom maps
- Gradient emmissions for softer lights, mixed material, sinewave textures
- Gradients in glass
- Studio HDRI with an upper Lightbox
I`m instructing the scene this weekend, then it`s available for free!
Perhaps a derived version with more smaller emitters is an idea too.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Very nice! Will you be sharing the scene as orbx - I'd like to play with it in the standalone.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Hi smicha, yes definately!
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Great.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Here we go! Only suited for Octane 2.24.1 and above.
- Attachments
-
- GI_Clamp_scene_tubed.orbx
- (19.86 MiB) Downloaded 559 times
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬