Octane render experiments

Forums: Octane render experiments
Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.

Re: Octane render experiments

Postby Terryvfx » Mon Sep 05, 2016 1:39 pm

Terryvfx Mon Sep 05, 2016 1:39 pm
Looks really good!
User avatar
Terryvfx
Licensed Customer
Licensed Customer
 
Posts: 294
Joined: Tue Dec 30, 2014 12:43 am

Re: Octane render experiments

Postby whersmy » Mon Oct 31, 2016 8:08 pm

whersmy Mon Oct 31, 2016 8:08 pm
busy times, was really hoping apple would release an egpu on usb-c last week :) , so I did some sketches on internal parts like the new pascal/polaris chips, power supply and heat dissipation
We could really use something like adaptive sampling for these kind of texture emitters and .ies lights that just take way longer to clear up
Attachments
egpu_concept_2.jpg
egpu_concept.jpg
egpu_concept_parts.jpg
sketches.jpg
mac pro g5| pentium g2030 iGPU| maximus extreme V| 2x gtx590 - 8gb - SSD - win7-x64- 1500W Silverstone|
x201t - gtx580 - egpu ec
Octane Render experiments
User avatar
whersmy
Licensed Customer
Licensed Customer
 
Posts: 562
Joined: Thu Aug 30, 2012 7:40 am

Re: Octane render experiments

Postby Stefanosky92 » Wed Nov 02, 2016 4:31 pm

Stefanosky92 Wed Nov 02, 2016 4:31 pm
whersmy wrote:yeah it`s one way to it, funny because the ssspass actually looks like some type of molded clay that you use when making real ceramic products!
worked a bit on the specular part and colour, getting there


Really really cool!!! I've to made some ceramic products and I'm working on a nice material like this! Could you share some secrets about this? :D :D :D
Thank you! Enjoy!
Stefanosky92
Licensed Customer
Licensed Customer
 
Posts: 6
Joined: Sat Feb 13, 2016 8:22 pm

Re: Octane render experiments

Postby whersmy » Thu Nov 03, 2016 10:49 pm

whersmy Thu Nov 03, 2016 10:49 pm
hi! yes i`ll look into it when i have more time. it`s a combination of glossy, diffuse and specular in standalone!
the sss pass helps to quickly see how light refracts through it, but renders slowly

Here`s another take on glass, rendered roughly twice the size and resized, 12 hours overnight on pt on a single gtx580, and one from a while ago, IKEA manual led torch
Attachments
glass_cup_2.jpg
torch ikea.jpg
mac pro g5| pentium g2030 iGPU| maximus extreme V| 2x gtx590 - 8gb - SSD - win7-x64- 1500W Silverstone|
x201t - gtx580 - egpu ec
Octane Render experiments
User avatar
whersmy
Licensed Customer
Licensed Customer
 
Posts: 562
Joined: Thu Aug 30, 2012 7:40 am

Re: Octane render experiments

Postby whersmy » Mon Nov 07, 2016 1:52 pm

whersmy Mon Nov 07, 2016 1:52 pm
another shot on glass and procedural noise, around 13h on a single gtx580
Attachments
glass_3.jpg
mac pro g5| pentium g2030 iGPU| maximus extreme V| 2x gtx590 - 8gb - SSD - win7-x64- 1500W Silverstone|
x201t - gtx580 - egpu ec
Octane Render experiments
User avatar
whersmy
Licensed Customer
Licensed Customer
 
Posts: 562
Joined: Thu Aug 30, 2012 7:40 am

Re: Octane render experiments

Postby whersmy » Sat Nov 26, 2016 1:57 pm

whersmy Sat Nov 26, 2016 1:57 pm
Hi guys,

As a part of renderproject we made a small benchmark scene, I used internally.
Classic Pixar teapot and a scene pathtracers don`t really like..small caustics as well.
We tune the GI_clamp and see what it does to the noise and shadows, same goes for Caustic blur.
Eventually import them to max or cinema, to get a grip on material node structures.

Rendertime for a clean image on Octane 2.24.1 1X GTX580, Render priority off:
Specs:
1920x1080
Tris: 82376
Pathtracing at DD16 - SD24
Caustic blur 0.01
Coherent ratio 0.5
GI clamp 1000000
Camera: Set to Linear, gamma adjusted to 1.445
Highlight compression 1

Max samples to clean out Main Beauty pass: 25000 samples in 90 in minutes
Max samples to clean out Light pass 1: 200k samples 11h 22m
Max samples to clean out Light pass 2: 200k samples 11h 22m

Moreover, you can check out materials for:

- Procedural noise that you can further edit for custom maps
- Gradient emmissions for softer lights, mixed material, sinewave textures
- Gradients in glass
- Studio HDRI with an upper Lightbox

I`m instructing the scene this weekend, then it`s available for free!
Perhaps a derived version with more smaller emitters is an idea too.
Attachments
Benchmark_Lightpass_2_200ks_11h22m_PT.png
Benchmark_Lightpass_1_200ks_1h30m_PT.png
Benchmark_Lightpass_1_200ks_11h22m_PT.png
mac pro g5| pentium g2030 iGPU| maximus extreme V| 2x gtx590 - 8gb - SSD - win7-x64- 1500W Silverstone|
x201t - gtx580 - egpu ec
Octane Render experiments
User avatar
whersmy
Licensed Customer
Licensed Customer
 
Posts: 562
Joined: Thu Aug 30, 2012 7:40 am

Re: Octane render experiments

Postby smicha » Sun Nov 27, 2016 12:21 pm

smicha Sun Nov 27, 2016 12:21 pm
Very nice! Will you be sharing the scene as orbx - I'd like to play with it in the standalone.
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
smicha
Licensed Customer
Licensed Customer
 
Posts: 3145
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Re: Octane render experiments

Postby whersmy » Mon Nov 28, 2016 2:58 pm

whersmy Mon Nov 28, 2016 2:58 pm
Hi smicha, yes definately!
mac pro g5| pentium g2030 iGPU| maximus extreme V| 2x gtx590 - 8gb - SSD - win7-x64- 1500W Silverstone|
x201t - gtx580 - egpu ec
Octane Render experiments
User avatar
whersmy
Licensed Customer
Licensed Customer
 
Posts: 562
Joined: Thu Aug 30, 2012 7:40 am

Re: Octane render experiments

Postby smicha » Mon Nov 28, 2016 3:01 pm

smicha Mon Nov 28, 2016 3:01 pm
Great.
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
smicha
Licensed Customer
Licensed Customer
 
Posts: 3145
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Re: Octane render experiments

Postby whersmy » Wed Nov 30, 2016 8:22 pm

whersmy Wed Nov 30, 2016 8:22 pm
Here we go! Only suited for Octane 2.24.1 and above.
Attachments
Scene-layout.png
GI_Clamp_scene_tubed.orbx
(19.86 MiB) Downloaded 181 times
mac pro g5| pentium g2030 iGPU| maximus extreme V| 2x gtx590 - 8gb - SSD - win7-x64- 1500W Silverstone|
x201t - gtx580 - egpu ec
Octane Render experiments
User avatar
whersmy
Licensed Customer
Licensed Customer
 
Posts: 562
Joined: Thu Aug 30, 2012 7:40 am
PreviousNext

Return to M is for Metaverse Gallery


Who is online

Users browsing this forum: Bing [Bot] and 0 guests

Tue Jun 02, 2020 6:24 pm [ UTC ]